3D Modeling Freelancers

UNKNOWN

Mohali

On-site

INR 446,000 - 781,000

Part time

40 hours ago
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Job summary

Unknown company is seeking freelance 3D modelling artists to create hard surface, product modelling and soft body models using Zbrush, Maya, 3ds Max and Blender.

You will produce clean, real-world scale meshes, perform retopology, generate LODs, and match multiple visual styles while coordinating with the Project Manager to ensure timely delivery.

Qualifications

  • Proficient in 3D modelling and sculpting.
  • Experience with low poly real-world scale and clean topology.
  • Ability to create LODs as per poly budget.
  • Strong attention to detail and ability to follow references.

Responsibilities

  • Create hard surface and product models, and soft body models using Zbrush, Maya, 3DS-Max and Blender.
  • Maintain clean topology, proper vertex snapping, and clear naming.
  • Clean up mesh and textures from raw scans with Zbrush or Mudbox.
  • Perform retopology and develop high/mid/poly variants per budget.
  • Follow client references and adapt to different visual styles.
  • Communicate progress and updates with the Project Manager.

Skills

Modelling
Sculpting

Tools

Autodesk Maya
3DS-Max
Zbrush
Blender

Job description

Job Summary ; We are hiring freelancer 3D modelling artists are to create Hard Surface/ Product Modelling and Soft Body 3D models and Sculpting usingZbrush for adding details to 3D Assets

Roles and Responsibilities:
  • Modelling skills in Autodesk Maya/3DS-Max, Zbrush and Blender.
  • Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush.
  • Cleaning up the mesh and texture of raw 3D scans using Zbrush/ Mudbox.
  • Retopology of the clean 3D scans.
  • Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per prescribed poly budget.
  • Follow design reference and work in a range of styles.
  • Must have an eye to capture the details from the provided references, and create the 3d models accordingly.
  • Create alternate visual styles in accordance with the client's vision and needs.
  • Ensure good communication and timely project updates are shared with the Project Manager
Software Needed

Modelling/Sculpting - Autodesk Maya / 3DS-MAX / Zbrush.

Required Skills

Modelling/Sculpting Autodesk Maya, Zbrush

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