3D Texturing Artist

Adnet Global

Mumbai

On-site

INR 600,000 - 900,000

Full time

7 days ago
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Job summary

Adnet Global in Mumbai is seeking a skilled texture artist to create high-quality PBR textures and materials for real-time web applications. You will optimize UV layouts, match reference materials, and manage 2K textures with minimal distortion, ensuring accurate roughness, metallic and opacity maps.

Export assets in glTF/GLB format and validate them in a Three.js viewer, collaborating with artists and production teams to meet tight delivery timelines while maintaining visual quality.

Qualifications

  • Strong knowledge of PBR texturing and material workflows.
  • Proficiency in UV unwrapping, UV optimization, and texture-space utilization.
  • Expertise with Base Color, Roughness, Metallic, Normal, and Opacity maps.
  • Ability to recreate real-world materials from photographs.
  • Experience with 2K textures for real-time/web apps.
  • Understanding of transparency and translucency workflows.
  • Troubleshooting textures, materials, UVs and exports.
  • High attention to detail balancing quality and optimization.
  • Experience with Three.js or other real-time viewers is an asset.
  • Knowledge of Unreal Engine or web 3D asset pipelines is a plus.

Responsibilities

  • Create high-quality PBR textures and materials based on references.
  • Create clean, efficient UV layouts with minimal distortion.
  • Work with 2K textures and optimize for real-time/web apps.
  • Match colour, roughness, metallic, and other material properties to references.
  • Create and manage PBR maps: Base Color, Roughness, Metallic, Normal, Opacity.
  • Recreate transparency and translucency where required.
  • Export final assets in glTF/GLB format with preserved textures.
  • Test assets in a Three.js viewer and troubleshoot UV/texture/export issues.
  • Maintain organized texture naming, folders, and source files.
  • Collaborate with artists and production teams to meet timelines.
  • Review and refine textures based on feedback.

Skills

PBR texturing
UV unwrapping
Texture optimization
Base Color maps
Photographic references
2K textures
Transparency workflows
Troubleshooting textures
Attention to detail
Three.js experience
Unreal Engine knowledge

Tools

Substance 3D Painter
Photoshop
Blender
Three.js
Unreal Engine

Job description

Skills Required:
  • Strong understanding of PBR texturing and material workflows in Substance Painter.
  • Proficiency in UV unwrapping, UV optimization, and efficient texture-space utilization.
  • Good knowledge of Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other PBR maps.
  • Ability to accurately recreate real-world materials and surface properties from photographic references.
  • Experience working with 2K textures and optimizing assets for real-time/web applications.
  • Good understanding of transparency and translucency workflows.
  • Ability to troubleshoot texture, material, UV, and export-related issues.
  • Strong attention to detail with the ability to balance visual quality, accuracy, and optimization.
  • Experience with Three.js or other real-time viewers is an advantage.
  • Experience with Unreal Engine, web-based 3D, product visualization, or e-commerce assets is a plus.
Key Responsibilities:
  • Create high-quality PBR textures and materials based on reference images and real-world material properties.
  • Create clean, efficient, and optimized UV layouts with minimal stretching, distortion, and maximum texture-space utilization.
  • Work with 2K (2048 2048) texture resolution and optimize textures for real-time and web-based applications.
  • Accurately match colour, surface details, roughness, metallic properties, reflections, and other material characteristics to the provided references.
  • Create and manage appropriate PBR maps such as Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other required maps.
  • Recreate transparency and translucency accurately where required.
  • Follow a single-material workflow where specified.
  • Export final assets in glTF/GLB format, ensuring textures and material properties are correctly preserved.
  • Test and validate final assets in a Three.js viewer using default settings. Troubleshoot issues related to UVs, textures, materials, transparency, translucency, and glTF export.
  • Maintain clean and organized texture naming conventions, folder structures, and source files.
  • Collaborate with artists, supervisors, and production teams to meet quality and delivery requirements.
  • Review and refine textures based on feedback while maintaining production timelines.
Prefered Software:
  • Primary: Substance 3D Painter, Photoshop, Blender.
  • Additional: Three.js viewer, Unreal Engine, or other real-time 3D tools is an advantage.
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