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Zentroid Studios Private Limited is seeking a 3D Texturing & Modelling Artist with a keen eye for photorealism to create high-quality 3D assets. The role emphasizes texture work, retopology, UV mapping, and hard-surface modelling for product, AR/VR, and real-time workflows.
You will use Blender and Maya, with Substance Painter and Photoshop for textures, Rizom UV for UVs, and ZBrush for cleanup. This is an on-site position; a strong portfolio and 1.5+ years experience are expected.
We’re looking for a 3D Texturing & Modelling Artist with a strong eye for detail and experience in creating high-quality, photorealistic 3D assets.
THIS IS NOT A REMOTE / WORK-FROM-HOME OPPORTUNITY.
Experience
Requirements
Responsibilities
Tools
Substance Painter | Photoshop | Blender | Maya | Rizom UV | Marmoset | ZBrush
Preferred Profile 1.5+ years of experience with strong modelling + texturing skills. Experienced candidates will be preferred.