Texturing Artist

Zentroid Studios Private Limited

Chandigarh

On-site

INR 350,000 - 550,000

Full time

7 days ago
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Job summary

Zentroid Studios Private Limited is seeking a 3D Texturing & Modelling Artist with a keen eye for photorealism. You will develop high-quality 3D assets and textures for product, AR/VR, and real-time pipelines, using Blender and Maya, with emphasis on retopology and UV accuracy.

The role requires 1.5+ years of relevant experience, proficiency in Substance Painter, Rizom UV, ZBrush, and Photoshop, and a strong understanding of PBR workflows. This on-site position is Chandigarh-based.

Qualifications

  • 1.5+ years of relevant experience required.
  • Experience in 3D modelling, texturing, retopology, and UV mapping.
  • Knowledge of hard-surface, PBR, AR/VR, and product workflows.

Responsibilities

  • Create high-quality and photorealistic 3D models and textures.
  • Model using Blender and Maya.
  • Perform retopology and mesh optimization.
  • Clean and optimize 3D scans using ZBrush.
  • Create hard-surface models with clean topology.
  • Create PBR textures using Substance Painter and Photoshop.
  • Create and optimize UVs with Rizom UV.
  • Follow references and maintain accurate details.
  • Create assets for product, AR/VR, and real-time workflows.
  • Coordinate with the Design Project Manager.
  • Submit weekly/monthly work reports.

Skills

3D modelling
Texturing
Retopology
UV mapping
PBR workflows
AR/VR
Real-time workflows

Tools

Substance Painter
Rizom UV
Photoshop
Maya
Marmoset Toolbag
ZBrush
Blender

Job description

We’re looking for a 3D Texturing & Modelling Artist with a strong eye for detail and experience in creating high-quality, photorealistic 3D assets.

THIS IS NOT A REMOTE / WORK-FROM-HOME OPPORTUNITY.

Experience
  • 1.5+ years of relevant experience required.
  • Experienced candidates will be preferred.
  • Experience in 3D modelling, texturing, retopology, and UV mapping.
  • Knowledge of hard-surface, PBR, AR/VR, and product workflows.
Requirements
  • Proficiency in 2–3+ of the following:
  • Substance Painter
  • Rizom UV
  • Photoshop
  • Maya
  • Marmoset Toolbag
  • ZBrush
  • Laptop/PC and stable internet required for the technical test.
Responsibilities
  • Create high-quality and photorealistic 3D models and textures.
  • Model using Blender and Maya.
  • Perform retopology and mesh optimization.
  • Clean and optimize 3D scans using ZBrush.
  • Create hard-surface models with clean topology.
  • Create PBR textures using Substance Painter and Photoshop.
  • Create and optimize UVs with proper texel density using Rizom UV.
  • Follow references and maintain accurate details.
  • Create assets for product, AR/VR, and real-time workflows.
  • Coordinate with the Design Project Manager.
  • Submit weekly/monthly work reports.
Tools

Preferred Profile 1.5+ years of experience with strong modelling + texturing skills. Experienced candidates will be preferred.

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