3D Generalist in XR Gaming

Cognizant

Chennai District

Remote

INR 900,000 - 2,100,000

Full time

14 days+
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Job summary

Cognizant India is seeking a skilled 3D Generalist to join the Content Development team. The role covers AR/VR/MR workflows, real-time rendering, and asset creation from concept to final quality.

You will work across Maya, 3ds Max, Unity/Unreal, and Substance Painter to deliver photoreal models, textures, lighting, and efficient exports for web and real-time apps.

Qualifications

  • CGI workflow for immersive AR/VR/MR experiences.
  • Translate design concepts into 3D models and renderings.
  • Export models to real-time formats (.obj, .glb, .gltf, FBX) for client needs.
  • Experience with traditional and computer 3D animation techniques.

Responsibilities

  • Support AR/VR/MR experience team and Pre-Rendered Animation team.
  • Take ideas from concept to final quality experiences.
  • Ensure production deadlines and quality control are achieved.
  • Collaborate with Visualization Team to generate 3D models at photo-real and real-time resolutions.

Skills

3D Generalist
Photorealistic modeling
Texture mapping
Lighting techniques

Education

UG/PG - Fulltime/Regular
Bachelor’s/Master’s in Media Arts and Animation or related field

Tools

Maya
3ds Max
Unity
Unreal Engine
V-Ray
Redshift
Substance Painter

Job description

Skill: 3D Generalist

Years of Experience Required: 4 to 12 years

Work Location: PAN India Cognizant Location

Education: Must have completed either UG or PG through Fulltime/Regular. Preferably Bachelor’s/Master’s Degree in Media Arts and Animation, Interactive Entertainment, Interactive Technology or related field

The candidate should support the AR/VR/MR experience team as well as the Pre-Rendered Animation team and help us define the next generation of immersive experiences as well as to provide industry standard CGI rendered storytelling. We are looking for a talented and experienced 3D Generalist to join our Content Development team, to take our ideas from concept to final quality experiences.

Required Experience:

  • Specialized in creating photorealistic models, textures, materials, lighting, and rendering for interior, exterior environments, character and props.
  • Experienced in Maya/3ds Max, V-Ray/Redshift, Unity/Unreal, and Substance Painter
  • Ability to create clean and organized topology
  • Ability to Implement various lighting techniques including light mapping, baking and light probes
  • Ability in converting models into various real-time formats based on client needs. (.obj, gLB, gLTF, FBX…etc).
  • Experience of traditional and computer 3D animation techniques
  • Fast turnaround on both hard-surface and organic modeling
  • Should be able to help in Integrating, assembling and managing scene assets using Maya/ Max and Unity
  • Accurately translate design concepts into 3D Models/Renderings
  • Work directly with the Visualization Team to assess and generate 3D models at both photo-real and real-time resolutions
  • Optimize models for export in our proprietary WebGL system
  • Participate in template and asset development of 3D content
  • Assist in developing new standards for modeling, texturing, lighting, and rendering of products within the established workflow
  • Creating Interactive Assets to work with Unity Coding or Unreal Engine’s Blueprint system
  • Assist with post-production editing on rendered content and managing render layers in After Effects or Nuke
  • Ensure production deadlines and quality control are achieved
  • Take ownership of your work and proactively support the team by offering creative ideas to improve the business and our processes
  • Tools:

    Must Have: Maya, Max, Unity, Substance Painter

    Nice to Have: After FX, Premiere, Nuke, Fusion

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