Senior 3D Artist 3+ years Bangalore →

PropVR

Bengaluru

On-site

INR 700,000 - 1,200,000

Full time

14 days+
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Benefits offered by this job

Competitive compensation and benefits
Access to VR/AR hardware
Continuous learning opportunities

Job summary

PropVR is seeking a skilled 3D Artist with 3+ years of experience in creating high-quality 3D assets for real-time applications. The ideal candidate will be proficient in Blender, Adobe Photoshop, and Unreal Engine.

You will work on cutting-edge projects in Digital Twin and immersive visualization, collaborating closely with developers and designers to deliver visually rich experiences. A competitive compensation package and opportunities for professional growth are offered.

Qualifications

  • 3+ years of hands-on experience in 3D production pipelines.
  • Advanced proficiency in Blender and Adobe Photoshop.
  • Strong production experience with Unreal Engine (UE4/UE5).

Responsibilities

  • Create high-quality 3D models, textures, materials, and environments.
  • Develop visually compelling assets for Digital Twins and interactive experiences.
  • Optimize scenes in Unreal Engine, including lighting and materials.

Skills

Blender
Adobe Photoshop
Unreal Engine
3D modeling
Texturing
Environment Creation

Education

Bachelor’s degree in Design, Animation, Game Art, Architecture, Multimedia

Tools

Substance 3D Painter/Designer

Job description

Location: Bangalore. Full Time. 3+ years of professional experience required.

Company: PropVR – RnD Team.

Job overview

We are looking for a skilled and creative 3D Artist with 3+ years of professional experience in creating high-quality 3D assets, environments, and visual content for real-time applications. You will work on cutting-edge Digital Twin, Metaverse, VR/AR, and immersive visualization projects, collaborating closely with developers, designers, and technical teams to deliver visually rich and optimized experiences. The ideal candidate should have strong artistic and technical expertise in Blender, Photoshop, and Unreal Engine, along with a solid understanding of environment creation pipelines, procedural workflows, optimization standards, and real-time production techniques.

Key Responsibilities
  • Create high-quality 3D models, textures, materials, and environments optimized for real-time applications
  • Develop visually compelling assets for Digital Twins, simulations, architectural visualization, and interactive experiences
  • Build and optimize scenes in Unreal Engine, including lighting, materials, Blueprints integration, and performance optimization
  • Use Blender for modeling, UV mapping, texturing, sculpting, rendering, and asset optimization workflows
  • Create and refine textures, material details, and asset presentations using Adobe Photoshop
  • Work on efficient environment creation pipelines, modular workflows, and PCG-based content generation
  • Collaborate closely with developers, designers, and technical artists to deliver polished immersive experiences
  • Integrate AI-assisted workflows and automation tools into content production pipelines
  • Work with geospatial and large-scale environment workflows including terrain generation and GIS-based systems
  • Maintain organized asset libraries and follow optimization standards and production best practices
Required Qualifications
  • Bachelor’s degree in Design, Animation, Game Art, Architecture, Multimedia, or equivalent experience
  • 3+ years of hands‑on experience in 3D production pipelines
  • Advanced proficiency in Blender and Adobe Photoshop
  • Strong production experience with Unreal Engine (UE4/UE5)
  • Strong understanding of Hard Surface and Organic Modeling
  • Strong understanding of UV Mapping & Texturing
  • Strong understanding of Environment Creation Pipelines
  • Strong understanding of PCG Workflows
  • Strong understanding of Real‑time optimization standards
  • Strong portfolio showcasing environments, asset creation, and Unreal Engine scenes
  • Good communication and collaboration skills
Preferred / Good‑to‑have skills
  • Experience with ArcGIS, Cesium, or geospatial visualization workflows
  • Familiarity with AI‑assisted creative workflows and procedural content generation
  • Experience with Substance 3D Painter / Designer
  • Knowledge of photogrammetry, Digital Twins, or simulation environments
  • Familiarity with source control systems such as Git or Perforce
What we offer
  • Competitive compensation and benefits
  • Opportunity to work on next‑generation Digital Twin and immersive visualization products
  • Access to the latest VR/AR hardware and Unreal Engine tooling
  • Continuous learning and professional growth opportunities
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