3D Generalist & Modeller

ESP Engineered

Bhopal

On-site

INR 500,000 - 800,000

Full time

14 days+
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Job summary

ESP Engineered in Bhopal, India, is seeking a 3D Generalist & Modeller to create immersive VR experiences of sacred spaces. Responsibilities include modelling and optimizing assets for VR, utilizing various AI tools to enhance productivity. Applicants must have strong low-poly modelling skills and provide a portfolio showcasing at least three completed projects. Reverence for the subject matter is crucial, as the role involves creating idols and temples with architectural accuracy.

Qualifications

  • 1+ year of hands-on 3D modelling experience.
  • Strong skills in low-poly modelling with efficient UVs.
  • Familiarity with AI-driven 3D animation workflows.

Responsibilities

  • Model various devotional items for immersive VR environments.
  • Build full 3D environments including interiors and exteriors.
  • Optimize and UV-unwrap AI-generated meshes for real-time VR use.

Skills

3D modelling
Texturing
Low-poly modelling
AI 3D tools (Tripo, Meshy)
Animation workflows
Architectural accuracy

Tools

Blender
Maya
3ds Max
Unity
Unreal Engine
Substance Painter

Job description

About the Role - We're building immersive VR experiences of India's most sacred spaces — temples, garbh grihs, teerth sthals, and mythological environments. We need a 3D Generalist & Modeller who can work fast, leverage AI tools to compress timelines, and bring devotional spaces to life with accuracy and atmosphere.

By "Generalist & Modeller" we mean: modelling + texturing + UV + basic lighting + asset optimization + animations. You own the asset from concept reference to game-ready export.

  • What You\'ll Do
  • Model temples, garbh grihs, idols (murtis), architectural elements, and natural/celestial environments for VR
  • Build full 3D environments — interiors, exteriors, props, terrain
  • Use AI tools (Tripo, Meshy, Rodin, Hunyuan 3D, Sora/Kling/Runway for reference and animation) to accelerate production
  • Retopologize, optimize, and UV-unwrap AI-generated meshes for real-time VR use
  • Texture, light, and shade assets in Blender / Maya / 3ds Max
  • Build clean low-poly, game-ready assets that perform on Quest 2/3
  • Must-Have
  • 1+ year of hands-on 3D modelling experience
  • Strong low-poly modelling skills — poly budgets, clean topology, efficient UVs, texture atlasing
  • Working knowledge of Tripo and at least one other AI 3D tool (Meshy / Rodin / Hunyuan / CSM)
  • AI-driven 3D animation workflows (rigging-free animation, motion transfer, etc.)
  • Comfortable learning new AI 3D tools as they emerge — this space moves monthly
  • Strong sense of proportion, scale, and architectural accuracy
  • Portfolio required — ArtStation / Behance / Drive link with at least 3 finished pieces. Applications without a portfolio will not be reviewed.
  • Reverence for the subject matter — working on idols and garbh grihs requires respect for iconography (mudras, vahanas, ayudhas, proportions per Shilpa Shastra). These are not just assets, they are darshan.
  • Bonus
  • Unity/Unreal asset pipeline experience (FBX, glTF export, LODs)
  • Familiarity with Indian temple architecture (Nagara, Dravidian, Vesara styles)
  • Substance Painter / Designer
  • Lighting and rendering for cinematic stills
  • Photogrammetry / Gaussian Splatting experience
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