3D Gameplay Animator (with Rigging)

Fiddler Games

India

On-site

INR 900,000 - 1,500,000

Full time

2 days ago
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Job summary

Fiddler Games in India is seeking a skilled 3D Gameplay Animator and Rigger to bring our stylized characters and interactive props to life in Unreal Engine. You will build a modular, reusable skeleton across outfits and craft expressive, snappy animations for gameplay.

Collaborating with 3D artists and programmers, you will ensure root motion, sockets, and animation blend trees meet gameplay needs, while weight painting, skinning, and rigging pipelines support multiple character variations in

Qualifications

  • Proven experience in both 3D character rigging/skinning and 3D keyframe character animation for video games.

Responsibilities

  • Build and maintain a single, standardized humanoid rig for our stylized characters using industry-standard rigging workflows (Blender Rigify / Auto-Rig Pro / Maya HumanIK / Control Rig).
  • Skin and weight new character meshes, outfits, and accessories to the master skeleton to ensure clean deformations without clipping.
  • Create snappy, exaggerated keyframe animations for character gameplay states: locomotion (walk/run/crouch/sprint), interacting, holding/using tools, eating, falling, and comedic hit reactions.
  • Set up simple bone hierarchies and skinning for interactive props when needed (e.g., levers, doors, containers, mechanical devices).
  • Import, configure, and organize skeletons, animation sequences, blend spaces, and montages in Unreal Engine.
  • Collaborate closely with the programmer to ensure root motion, sockets, and animation blend trees match gameplay requirements.

Skills

3D character rigging
3D character animation
Blender
Maya
Unreal Engine
Modular rigging pipelines
Proactive communicator
Portfolio / Demo Reel

Tools

Blender
Maya
Unreal Engine
Auto-Rig Pro
HumanIK

Job description

We are seeking a 3D Gameplay Animatorand Rigger for an upcoming comedic, chaotic co-op game in Unreal Engine.

In this role, you will be responsible for bringing our stylized characters and interactive props to life.

You will establish a clean, standardized modular skeleton/rig that works across multiple characters and outfits, and craft snappy, expressive, animations.

You will work directly with our 3D artists and programmers to implement and verify your animations inside Unreal Engine.

Responsibilities
  • Build and maintain a single, standardized humanoid rig for our stylized characters using industry-standard rigging workflows (Blender Rigify / Auto-Rig Pro / Maya HumanIK / Control Rig).
  • Skin and weight new character meshes, outfits, and accessories to the master skeleton to ensure clean deformations without clipping.
  • Create snappy, exaggerated keyframe animations for character gameplay states: locomotion (walk/run/crouch/sprint), interacting, holding/using tools, eating, falling, and comedic hit reactions.
  • Set up simple bone hierarchies and skinning for interactive props when needed (e.g., levers, doors, containers, mechanical devices).
  • Import, configure, and organize skeletons, animation sequences, blend spaces, and montages in Unreal Engine.
  • Collaborate closely with the programmer to ensure root motion, sockets, and animation blend trees match gameplay requirements.
Qualifications
  • Proven experience in both 3D character rigging/skinning and 3D keyframe character animation for video games.
  • Strong grasp of classic animation principles (squash and stretch, anticipation, timing, exaggeration) tailored to stylized, comedic game motion.
  • Proficiency in Blender or Maya.
  • Hands-on experience integrating animation assets, skeletons, and sockets into Unreal Engine.
  • Understanding of modular rigging pipelines (ensuring many character variations share one master animation set).
  • Proactive communicator who can work independently and iterate based on technical gameplay needs.
  • Portfolio / Demo Reel showing clean joint weighting and expressive character animation.
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