Senior Rigging Artist

Modmacon

Pune District

On-site

INR 800,000 - 1,200,000

Full time

14 days+

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Job summary

Modmacon in Pune District is seeking a talented Rigging Artist to design and implement character, creature, and prop rigs for upcoming games. You will collaborate closely with modelers, animators, and technical artists to ensure excellent rig performance.

The ideal candidate has over 5 years of experience in rigging and proficiency in Maya. Join us and make a lasting impact on the gaming world!

Qualifications

  • 5+ years as a Rigging Artist in games, film, or animation.
  • Proficiency in Maya, with experience in Blender or 3ds Max a plus.
  • Understanding of anatomy and real-time engine constraints.

Responsibilities

  • Create and maintain character, creature, and prop rigs.
  • Build facial rigs and deformation systems for characters.
  • Develop tools and workflows for rigging/animation.

Skills

Rigging in games
Problem-solving skills
Collaboration
Understanding of anatomy

Tools

Maya
Blender
3ds Max

Job description

At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and make a lasting impact in the world of gaming.

Job Summary

We’re seeking a talented Rigging Artist to design and implement high-quality character, creature, and prop rigs for our upcoming games. You’ll collaborate closely with modelers, animators, and technical artists to ensure smooth, flexible, and efficient rigs that bring our characters to life.

Key Responsibilities
  • Create and maintain character, creature, and prop rigs that meet animation and gameplay requirements.
  • Build facial rigs and deformation systems for realistic and stylized characters.
  • Develop tools, scripts, and workflows to streamline the rigging/animation pipeline.
  • Work with animators to ensure rigs provide the needed range of motion and performance.
  • Troubleshoot and optimize rigs for real-time game engines (Unity/Unreal).
  • Document workflows and provide guidance to team members on rigging best practices.
Qualifications
  • Experience: 5+ years as a Rigging in games, film, or animation.
  • Software: Proficiency in Maya (primary), with experience in Blender or 3ds Max a plus.
  • Strong understanding of anatomy, deformation, and real-time engine constraints.
  • Excellent problem-solving skills and ability to work collaboratively across disciplines.
  • Good understanding about topology for joint deformation based in skin.
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