Technical Animator

Juego Studios

Bengaluru

On-site

INR 1,200,000 - 2,000,000

Full time

17 hours ago
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Job summary

Juego Studios in Bengaluru is seeking an experienced Game Animator / Technical Animator to support our 3D game projects. The role focuses on creating and implementing high-quality character and gameplay animations using traditional and mocap workflows.

You will work with mocap data, retargeting, and IK, and integrate animations in Unity and Unreal Engine. Collaboration with programmers, designers, and artists is essential to deliver production-ready animations and optimize real-time performance.

Qualifications

  • 6+ years of experience in Animation.
  • 3+ years in game or technical animation.
  • Proficient in Maya, Blender, or 3ds Max.
  • Experience with Unity and Unreal Engine.
  • Shipping at least one commercial game.
  • Experience with mocap, retargeting, IK, and real-time animation.

Responsibilities

  • Create and implement character and gameplay animations.
  • Work with mocap data, animation cleanup, and retargeting.
  • Implement IK and procedural animation where required.
  • Integrate and test animations in Unity and Unreal Engine.
  • Collaborate with programmers, designers, and artists to deliver production-ready animations.
  • Support and improve the project's animation workflow and pipeline.
  • Ensure animation quality and performance meet real-time game requirements.

Skills

Animation
Game animation
Technical animation
Mocap workflows
IK animation
Real-time animation
Independent contributor
Shipping games

Tools

Unity
Unreal Engine
Maya
Blender
3ds Max

Job description

We are looking for an experienced Game Animator / Technical Animator to support our 3D game projects. The role will focus on creating, adapting, and implementing high-quality character and gameplay animations using both traditional and mocap-based workflows.

Key Responsibilities
  • Create and implement character and gameplay animations.
  • Work with mocap data, animation cleanup, and retargeting.
  • Implement IK and procedural animation where required.
  • Integrate and test animations in Unity and Unreal Engine.
  • Collaborate with programmers, designers, and artists to deliver production-ready animations.
  • Support and improve the project's animation workflow and pipeline.
  • Ensure animation quality and performance meet real-time game requirements.
Required Skills & Experience
  • 6 +years of experience in Animation
  • 3+ years of experience in game animation / technical animation.
  • Strong knowledge of character animation.
  • Hands-on experience with Unity and Unreal Engine.
  • Proficiency in Maya, Blender, 3ds Max, or equivalent.
  • Experience with mocap, retargeting, IK, and real-time animation.
  • Experience with gameplay/combat animation.
  • Ability to work independently and deliver tasks with minimal supervision.
  • Proven experience in shipping at least one commercial game
Good to Have
  • Experience with Cascadeur, MotionBuilder, or AI mocap tools.
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