3D Rigging Artist

Omega Broadcast

Uttar Pradesh

On-site

INR 600,000 - 1,000,000

Full time

9 days ago
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Job summary

Omega Broadcast in India is seeking a skilled 3D Rigging Artist to design, test, and maintain robust rigs for characters, vehicles, and props. The role requires proficiency in Maya and Blender and a smooth transition into Unreal Engine for real-time workflows.

Ideal candidates have a strong understanding of anatomy and a passion for game development, with 4+ years in rigging within the video game industry. A strong portfolio and collaboration with animators are essential.

Qualifications

  • 4+ years of professional rigging experience in video games.
  • Expert in Maya and Blender for rigging and troubleshooting.
  • Proficient with Unreal Engine skeletons, PhAT, import/export standards.
  • Strong portfolio demonstrating real-time rigs.

Responsibilities

  • Create, maintain and optimize rigs for bipeds, quadrupeds, mechanicals, and facial rigs.
  • Export and test rigs in Unreal Engine with physics assets.
  • Develop Python/MEL scripts to automate rigging workflows.
  • Collaborate with modelers and animators to meet performance goals.
  • Troubleshoot deformation, weight painting, and engine physics.
  • Optimize rigs for real-time performance and budget limits.

Skills

Rigging
Game pipeline
Animation Rigging
Collaboration

Tools

Maya
Blender
Unreal Engine

Job description

Job Overview

We are looking for a highly skilled and technical 3D Rigging Artist to join our game development team. In this role, you will be responsible for designing, testing, and maintaining robust, animation-friendly rigs for characters, creatures, vehicles, and props. Because our pipeline utilizes a hybrid workflow, you must have deep expertise in both Maya and Blender, with a seamless transition process into Unreal Engine.

If you have a strong understanding of anatomy, a passion for real-time game development, and the technical problem-solving skills to build scalable rigging pipelines, we want you on our team.

Key Responsibilities

  • Rig Creation: Design, build, and maintain highly articulate, intuitive, and animation-friendly rigs for a variety of game assets (bipeds, quadrupeds, mechanical objects, and facial rigs) using both Maya and Blender.
  • Engine Integration: Export, integrate, and test rigs directly within Unreal Engine, ensuring skeletal meshes, physics assets, and animations function flawlessly in a real-time environment.
  • Pipeline & Tooling: Develop custom scripts and tools (via Python or Engine Blueprints) to automate and streamline the rigging and skinning processes for the animation team.
  • Collaboration: Work closely with character modelers to ensure topology is optimized for deformation, and collaborate with animators to ensure rigs meet performance and direction requirements.
  • Troubleshooting: Diagnose and resolve technical issues related to deformation, weight painting, and engine-side physics or cloth simulations.
  • Optimization: Ensure all rigs and skeletal hierarchies are strictly optimized for real-time game performance and meet specific technical budgets.

Required Qualifications

  • Experience: 4+ years of professional experience working as a Rigging Artist strictly within the video game industry.
  • Software Mastery: Expert-level proficiency in both Autodesk Maya and Blender (you must be comfortable working, rigging, and troubleshooting across both packages).
  • Game Engine Expertise: Proven, hands-on experience with Unreal Engine, including its skeletal mesh pipeline, Physics Assets (PhAT), and importing/exporting standards.
  • Anatomy Knowledge: Deep understanding of human and animal anatomy, muscle mechanics, and kinesthesiology as it applies to organic deformation and weight painting.
  • Portfolio/Demo Reel: A strong demo reel demonstrating game-ready rigs, custom tools, and a clear understanding of real-time technical constraints.

Preferred Skills (Nice to Have)

  • Experience with Unreal Engine's Control Rig and Blueprints.
  • Strong scripting abilities in Python or MEL for tool creation and workflow automation.
  • Experience with dynamic setups, such as real-time cloth simulation, hair dynamics, or spring controllers.
  • Familiarity with motion capture retargeting pipelines.
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