3D Generalist (Stylized Characters & Props)

Fiddler Games

India

On-site

INR 600,000 - 1,000,000

Full time

7 hours ago
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Job summary

Fiddler Games is seeking a 3D Generalist (Stylized Characters & Props) to create vibrant, optimized 3D assets for an upcoming stylized co‑op game in Unreal Engine. You will model, texture, and outfit characters, build modular props, and ensure clean topology for smooth animation.

You will collaborate with the engineering and animation teams to deliver game-ready meshes with readable textures that fit a cartoon aesthetic, while maintaining rapid asset delivery in a remote, small-team setup.

Qualifications

  • Proven experience in 3D modeling and UV unwrapping.
  • Strong eye for stylized, cartoon, or casual proportions and silhouettes.
  • Experience with stylized texturing workflows.
  • Solid understanding of topology principles for joint deformation.
  • Portfolio showcasing stylized 3D work tailored for games.

Responsibilities

  • Model and texture stylized humanoid characters, customizable outfits, and accessories.
  • Build stylized props, consumables (tools, etc.), and interactive items.
  • Maintain clean edge flow and topology around joints for proper deformation by rigging/animation teams.
  • Import, organize, and set up basic materials and static meshes in Unreal Engine.
  • Collaborate with programmers, technical animator and other artists to ensure visual consistency and rapid asset delivery.

Skills

3D modeling
UV mapping
Stylized texturing
Topology for joints
Remote collaboration
Time management
Communication
Game portfolio

Job description

We are seeking a 3D Generalist (Stylized Characters & Props) to create vibrant, charming, and optimized 3D assets for an upcoming stylized co-op game in Unreal Engine.

In this role, you will focus on crafting stylized characters, modular outfits, and a wide variety of gameplay props (tools, consumables, interactables).

You will work closely with our engineering and animation team to deliver clean, game-ready meshes with rock-solid topology and readable textures that fit our stylized, cartoon aesthetic.

Responsibilities
  • Model and texture stylized humanoid characters, customizable outfits, and accessories.
  • Build stylized props, consumables (e.g., food, tools), and interactive items.
  • Maintain clean edge flow and topology around joints to ensure seamless deformation by the rigging and animation team.
  • Import, organize, and set up basic materials and static meshes inside Unreal Engine.
  • Collaborate closely with our programmer, technical animator and other artists to maintain visual consistency and rapid asset delivery
Qualifications
  • Proven experience in 3D modeling and UV unwrapping
  • Strong eye for stylized, cartoon, or casual proportions, shapes, and silhouettes (clean, readable forms over hyper-realism)
  • Experience with stylized texturing workflows
  • Solid understanding of topology principles for joint deformation (shoulders, elbows, knees).
  • Self-motivated with strong communication and time-management skills in a remote, small-team environment.
  • A portfolio showcasing stylized 3D work (characters and props) tailored for games.
Nice to Haves
  • Experience designing modular clothing/attachments that fit a shared base body.
  • Basic understanding of how skeletons and skinning work (even if you don't do the final rigging)
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