3D & Game Design Trainer (Unreal Authorized Instructors preferred)

Arena Animation Nungambakkam

Chennai District

On-site

INR 350,000 - 520,000

Full time

14 days+
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Job summary

Arena Animation Nungambakkam invites applications for a Trainer/Faculty role at our Chennai centre. The candidate will deliver 3D modeling, texturing, lighting, rendering, rigging, animation, and game asset creation using industry workflows.

You'll mentor students, develop production-ready portfolios, conduct reviews, and support placement activities while staying updated with tools like Maya, 3ds Max, ZBrush, Substance Painter, Unreal Engine, Unity and Blender.

Qualifications

  • Trainer/Faculty role focusing on delivering 3D content using industry workflows.
  • Structured, practical software demonstrations aligned with course objectives.
  • Training students in Unreal Engine, level design, and Blueprint fundamentals.
  • Portfolio development guidance and project reviews to prepare for industry placements.

Responsibilities

  • Teach 3D Modeling, Texturing, Lighting, Rendering, Rigging, Animation, and Game Asset Creation.
  • Deliver high-quality training following industry production workflows.
  • Provide structured, clear, and practical software demonstrations.
  • Train students on Unreal Engine, level design, and Blueprint fundamentals.
  • Guide students in developing production-ready portfolios, conduct reviews, and mentor for showreels and placements.
  • Prepare lesson plans, academic materials, attend to progress records, and collaborate on curriculum improvements.
  • Stay updated with industry tools, trends, and real-time rendering workflows; participate in events and seminars.

Tools

Autodesk Maya
Autodesk 3ds Max
ZBrush
Substance Painter
Unreal Engine
Unity
Blender

Job description

This is a Trainer/Faculty role in our Arena Animation centre at Nungambakkam

Software Requirements (Must Have Skills)
  • Autodesk Maya
  • Autodesk 3ds Max
  • ZBrush
  • Substance Painter
  • Unreal Engine (Unreal Authorized Instructor)
  • Unity
  • Blender
Roles & Responsibilities
Training & Content Delivery
  • Teach 3D Modeling, Texturing, Lighting, Rendering, Rigging, Animation, and Game Asset Creation.
  • Deliver high-quality training following industry production workflows.
  • Provide structured, clear, and practical software demonstrations.
  • Train students on Unreal Engine, level design, and Blueprint fundamentals.
Student Portfolio Development
  • Guide students in developing production-ready portfolios (3D models, game assets, environments, character models).
  • Conduct project reviews, assignments, and assessments.
  • Mentor students on building demo reels and showreels for industry standards.
Academic Responsibilities
  • Prepare lesson plans, academic materials, and project briefs.
  • Maintain student attendance, progress records, and evaluation reports.
  • Collaborate for curriculum development and improvements.
  • Maintain discipline, student engagement, and positive learning atmosphere.
Additional Expectations
  • Stay updated with industry tools, trends, and real-time rendering workflows.
  • Participate in institute events, exhibitions, workshops, and seminars.
  • Support placement team for student interviews, portfolio preparation, and career advice.
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