3D Game Art Mentor

Backstage Pass Institute of Gaming and Technology

Hyderabad

On-site

INR 600,000 - 900,000

Full time

13 hours ago
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Job summary

Backstage Pass Institute of Gaming and Technology in Hyderabad seeks a seasoned 3D Art Mentor to train aspiring game artists and guide them through the complete production pipeline. You will lead sessions on 3D art and asset creation, mentor projects, and help students build strong portfolios for the games industry.

The role emphasizes mentoring, curriculum support, and staying current with industry tools such as Maya, ZBrush, Substance Painter, and engines like Unreal or Unity.

Qualifications

  • 3–6 years of experience as a 3D Game Artist or related role.
  • Strong understanding of the game art production pipeline and real-time asset creation.
  • Experience creating optimized assets for games.
  • Excellent communication, presentation, and mentoring skills.

Responsibilities

  • Conduct engaging sessions on 3D game art and asset creation.
  • Mentor students on projects, assignments, and portfolio development.
  • Guide students through the complete game art production pipeline.
  • Evaluate assignments, projects, and practical assessments.
  • Develop learning materials and ensure students are equipped with industry-relevant skills.
  • Stay updated with current game art trends, tools, and workflows.

Skills

3D Modeling
Digital Sculpting
UV Mapping
Texturing
Material Creation
Asset Optimization

Tools

Autodesk Maya
ZBrush
Substance Painter
Unreal Engine
Unity

Job description

Backstage Pass Institute of Gaming and Technology is seeking a talented and experienced 3D Art Mentor to train and mentor aspiring game artists. The ideal candidate will possess strong artistic fundamentals, expertise in industry-standard 3D art pipelines, and a passion for teaching students how to create high-quality assets for games and interactive media.

Key Responsibilities-
  • Conduct engaging sessions on 3D game art and asset creation.
  • Mentor students on projects, assignments, and portfolio development.
  • Guide students through the complete game art production pipeline.
  • Evaluate assignments, projects, and practical assessments.
  • Develop learning materials and ensure students are equipped with industry-relevant skills.
  • Stay updated with current game art trends, tools, and workflows.
Required Skills

Strong knowledge of:

  • 3D Modeling (Characters, Props, Vehicles & Environments)
  • Digital Sculpting
  • UV Mapping & Texturing
  • Material Creation
  • Game Asset Optimization
Software Expertise
  • Autodesk Maya
  • ZBrush
  • Substance Painter
  • Unreal Engine and/or Unity (asset integration is preferred)
Requirements-
  • 3–6 years of experience as a 3D Game Artist, Environment Artist, Character Artist, or Technical Artist.
  • Strong understanding of the game art production pipeline and real-time asset creation.
  • Experience creating optimized assets for games.
  • Excellent communication, presentation, and mentoring skills.
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