3 D Modeler

Lufick Technology Pvt. Ltd.

Mumbai, Delhi, Bengaluru

Remote

INR 600,000 - 1,000,000

Full time

14 days+
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Benefits offered by this job

Remote work

Job summary

Lufick is seeking a 3D Modeler for game development to create high-quality assets using Blender. You will ensure game-ready topology, UV mapping, and PBR textures, collaborating with designers and programmers to integrate assets into the engine.

You should be proficient with Blender, texturing tools like Substance Painter, and Photoshop. Knowledge of optimization for multiple platforms is a plus.

Qualifications

  • Experience creating game-ready 3D assets for environments, props, or characters.
  • Strong Blender workflow including modeling, sculpting and retopology.
  • Solid understanding of PBR texturing and UV mapping.

Responsibilities

  • 3D Asset Creation: model environments, props, characters from concepts or references.
  • Modeling Software Proficiency: use Blender for modeling, sculpting and retopology.
  • Game-Ready Topology: ensure clean, optimized topology for performance.
  • Texturing: create high-quality PBR textures with Substance Painter or similar.
  • UV Mapping: develop clean UV maps for efficient texturing and light mapping.
  • Collaboration: work with designers, programmers, animators and artists to integrate assets.

Tools

Blender
Substance Painter
Photoshop

Job description

3D Modeler for Game Development: Create high-quality 3D assets using Blender. Must understand game-ready topology, texturing, and UV mapping. Collaborate with developers to bring game environments, props, and characters to life.

Responsibilities
  • 3D Asset Creation: Create high-quality 3D models of environments, props, characters, and other game assets from concept art, reference images, or design specifications.
  • Modeling Software Proficiency: Utilize Blender as your primary tool for modeling, sculpting, and retopology.
  • Game-Ready Topology: Ensure all models are created with efficient and clean game-ready topology, optimizing for performance without compromising visual fidelity.
  • Texturing: Create high-quality textures (PBR workflows highly preferred) using appropriate software (e.g., Substance Painter, Photoshop, or similar) to bring models to life.
  • UV Mapping: Develop clean and optimized UV maps for efficient texturing and light mapping.
  • Collaboration: Work closely and collaboratively with game designers, programmers, animators, and other artists to integrate assets seamlessly into the game engine and ensure they meet technical and artistic requirements.
  • Iteration & Feedback: Actively participate in art critiques, receive and implement feedback to iterate on designs and improve asset quality.
  • Optimization: Optimize 3D assets for various platforms and performance requirements, balancing visual quality with game engine efficiency.
  • Pipeline Adherence: Follow established art pipelines, naming conventions, and best practices.
  • Problem-Solving: Troubleshoot and resolve any technical issues related to 3D models within the game engine.

Location-Delhi NCR,Bangalore,Chennai,Pune,Kolkata,Ahmedabad,Mumbai,Hyderabad,work from home

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