Senior VFX Engineer Remote: Unity Runtime & Shaders

Jobgether SRL

Ireland

Remote

EUR 90,000 - 130,000

Full time

3 days ago
Be an early applicant
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Benefits offered by this job

Remote work
Annual team retreats
Competitive compensation
Flexible contracts
International team

Job summary

Lever, Inc. seeks a Senior VFX Engineer based in Ireland for a major Unity3D game project. You will own runtime VFX systems, shader development, and tooling, collaborating with artists and engineers to deliver scalable, high-quality real-time effects.

The role covers shader programming, particle systems, GPU-driven effects, and performance optimization across mobile and desktop platforms. You will prototype approaches, establish standards, and help translate creative concepts into

Qualifications

  • Strong experience with HLSL shader programming and real-time VFX development.
  • Fluency with node-based shader tools such as Unity Shader Graph, Amplify, or similar.
  • Strong knowledge of real-time rendering concepts including blending, transparency, sorting, depth, instancing, and render pipelines.
  • Proven experience shipping particle-based effects in Unity, including Shuriken or equivalents.
  • Hands-on with mesh particles, trails, flipbooks, shader-driven effects, and procedural VFX.
  • Experience designing scalable runtime systems for high-frequency effects (pooling, batching, budgets).
  • Strong C# skills in gameplay/engine contexts; ECS/DOTS/Jobs/Burst preferred.
  • Mobile GPU optimization knowledge (overdraw, half precision, memory budgets, shader variants).
  • Editor tooling: custom inspectors, property drawers, asset processors, batch tools.
  • Understanding of Metal, Vulkan, GLES and platform shader/PSO warmup considerations.
  • Strong communication and collaboration across art and engineering.
  • Fluent English.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects (pooling, shared emitters, batching, budgets).
  • Design and implement shaders using HLSL, Shader Graph, Amplify, or comparable tech.
  • Build and optimize particle-based effects using mesh particles, trails, flipbooks, procedural techniques, GPU-driven approaches.
  • Create artist-facing Unity tools, including custom inspectors, validators, asset processors, batch workflows.
  • Optimize VFX for mobile and other constrained platforms (GPU performance, memory, overdraw, shader complexity).
  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate requirements into solutions.
  • Prototype new rendering and VFX approaches, validate feasibility, bring to production.
  • Establish reusable templates, workflows, documentation, and standards for the VFX team.
  • Bridge artistic and engineering disciplines, balancing visual quality, scalability, and performance.
  • Review and improve systems with maintainable, reusable technology.

Skills

HLSL shader programming
Shader Graph
Real-time VFX
Shuriken/Unity particle systems
Mesh particles
Unity Editor tooling
ECS/DOTS
C# programming
Mobile GPU optimization
Shader/PSO optimization
Metal/Vulkan/GLES knowledge
Communication & collaboration
English fluency

Tools

Unity Shader Graph
Amplify
Compute shaders

Job description

Lever, Inc. seeks a Senior VFX Engineer based in Ireland for a major Unity3D game project. You will own runtime VFX systems, shader development, and tooling, collaborating with artists and engineers to deliver scalable, high-quality real-time effects.

The role covers shader programming, particle systems, GPU-driven effects, and performance optimization across mobile and desktop platforms. You will prototype approaches, establish standards, and help translate creative concepts into

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Real-Time VFX Engineer (Unity) — Remote
Senior Real-Time VFX Engineer (Unity) — Remote

Jobgether SRL • Ireland

Remote
EUR 85,000 - 120,000
Remote work
Team retreats
Competitive pay
+1
Senior VFX Engineer
Senior VFX Engineer

Jobgether SRL • Ireland

Remote
EUR 85,000 - 120,000
Remote work
Team retreats
Competitive pay
+1
Senior VFX Engineer
Senior VFX Engineer

Jobgether SRL • Ireland

On-site
EUR 90,000 - 130,000
Remote work
Annual team retreats
Competitive compensation
+2
Remote Senior Unity Animation Engineer: ECS & GPU Skinning
Remote Senior Unity Animation Engineer: ECS & GPU Skinning

Jobgether SRL • Ireland

Remote
EUR 90,000 - 120,000
Fully remote work
Flexible contract options by location
Annual team retreats
Senior Real-Time VFX Artist — Remote AAA Game
Senior Real-Time VFX Artist — Remote AAA Game

Festybay • Dublin

On-site
EUR 61,301 - 96,330
Senior Motion Designer - Remote, Scalable Motion Systems
Senior Motion Designer - Remote, Scalable Motion Systems

Jobgether SRL • Ireland

Remote
EUR 70,000 - 90,000
Senior Animation Engineer
Senior Animation Engineer

Jobgether SRL • Ireland

On-site
EUR 90,000 - 120,000
Fully remote work
Flexible contract options by location
Annual team retreats
Senior Mobile Game Designer — Fully Remote, Live Ops
Senior Mobile Game Designer — Fully Remote, Live Ops

Jobgether SRL • Ireland

Remote
EUR 85,000 - 115,000
Fully remote
Flexible hours
Unlimited PTO
+5
Lead Unreal Engine 5 Rendering Engineer (Remote)
Lead Unreal Engine 5 Rendering Engineer (Remote)

VOID Interactive Ltd • Ireland

Remote
EUR 90,000 - 150,000
Remote Freelance 2D UI Artist for Unreal Engine
Remote Freelance 2D UI Artist for Unreal Engine

Jobgether SRL • Ireland

Remote
EUR 34,000 - 83,000
Fully remote
Four-month freelance contract