Senior Real-Time VFX Engineer (Unity) — Remote

Jobgether SRL

Ireland

Remote

EUR 85,000 - 120,000

Full time

6 hours ago
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Benefits offered by this job

Remote work
Team retreats
Competitive pay
Contract options

Job summary

Jobgether SRL is seeking a Senior VFX Engineer in Ireland to own real-time VFX tech for a Unity3D game project. You will prototype, implement, and productionize shader-driven effects, working with artists and engineers to balance visuals and performance.

You will design scalable runtime systems, optimize for mobile, and create Unity tooling. This role offers remote work with flexible contracts and international collaboration.

Qualifications

  • Strong experience with real-time VFX development and HLSL shader programming.
  • Fluency with node-based shader tools (Shader Graph, Amplify) and Unity3D.
  • Solid understanding of real-time rendering concepts and pipelines.
  • Proven track record shipping particle-based effects in Unity.
  • Experience designing scalable runtime systems for high-frequency effects.
  • Strong C# programming skills in gameplay, engine, or performance-critical systems.
  • Knowledge of ECS/DOTS and GPU-driven techniques is preferred.
  • Strong mobile GPU optimization knowledge (overdraw, memory budgets).
  • Experience building Unity Editor tooling and inspectors.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects.
  • Design and implement shaders using HLSL and Shader Graph.
  • Build and optimize particle-based effects in Unity.
  • Create artist-facing Unity tools and batch workflows.
  • Optimize VFX for mobile and constrained platforms.
  • Collaborate with VFX Artists, Technical Artists, and Engineers.
  • Prototype new rendering approaches and bring successful ones to production.
  • Establish reusable templates and technical standards for the VFX team.
  • Bridge artistic and engineering requirements balancing visuals and performance.
  • Review and improve existing systems for maintainability.

Skills

Real-time VFX development
C# programming
Shader programming
Unity3D
Performance optimization
Collaboration
English fluency

Tools

HLSL
Shader Graph
Amplify Shader
ECS/DOTS
Custom render pipelines
Unity Editor tooling
Metal/Vulkan/GLES

Job description

Jobgether SRL is seeking a Senior VFX Engineer in Ireland to own real-time VFX tech for a Unity3D game project. You will prototype, implement, and productionize shader-driven effects, working with artists and engineers to balance visuals and performance.

You will design scalable runtime systems, optimize for mobile, and create Unity tooling. This role offers remote work with flexible contracts and international collaboration.

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