Technical Artist — Shaders & Pipelines | 4-Day Week Hybrid

SEGA Europe

Farnham

On-site

GBP 55,000 - 75,000

Full time

7 days ago
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Job summary

Two Point Studios is seeking a Technical Artist in Farnham to push the visual quality of upcoming projects. You will bridge art and code, build pipelines, and drive shader development to support the team.

We welcome 5+ years of game industry experience or exceptional talent, with a focus on Python/C# tooling, HLSL shaders, and strong documentation. This role is office-based with a four-day in-person week and a Friday work-from-home day.

Qualifications

  • 5+ years of game industry experience or exceptional talent.
  • Proven experience writing Python scripts for DCC tools (Blender/Maya) and Unity C# tools.
  • Strong knowledge of HLSL and node-based shader editing.
  • Ability to document workflows clearly for non-technical artists.
  • Collaborative, proactive team player capable across disciplines.

Responsibilities

  • Build and maintain custom tools for the Art team using Python and C#.
  • Support shaders and mesh rigging to resolve technical bottlenecks.
  • Create high-quality shaders compatible with the game's style.
  • Identify bottlenecks in asset pipelines and optimize workflows.
  • Document tools and workflows; mentor teammates.
  • Stay updated on new tech to improve development.

Skills

Python scripting
C# tools
HLSL shaders
Documentation
Collaboration
Industry exp

Tools

Unity Extensions
Blender
Maya

Job description

Two Point Studios is seeking a Technical Artist in Farnham to push the visual quality of upcoming projects. You will bridge art and code, build pipelines, and drive shader development to support the team.

We welcome 5+ years of game industry experience or exceptional talent, with a focus on Python/C# tooling, HLSL shaders, and strong documentation. This role is office-based with a four-day in-person week and a Friday work-from-home day.

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