Technical Artist

Sega

Farnham

Hybrid

GBP 45,000 - 65,000

Full time

2 days ago
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Job summary

Two Point Studios, part of the Sega family, seeks a Technical Artist in Farnham to push visual quality for Two Point Museum-era titles. You will develop tools in Python and C#, support shaders, and optimize pipelines across Unity-based workflows.

You will collaborate with the Art team to resolve technical bottlenecks, mentor peers, and contribute to R&D efforts for future games.

Qualifications

  • Experience writing Python scripts for DCC tools (Blender/Maya) and C# tools/inspectors in Unity.
  • Strong knowledge of HLSL and node-based shader editing.
  • Ability to create clean, readable technical documentation for non-technical artists.
  • Proactive team player who communicates complex technical ideas clearly across disciplines.
  • 5+ years in game development or equivalent exceptional talent.

Responsibilities

  • Workflow Automation: build, maintain and support custom tools for the Art team (Python/Blender/Maya, C# for Unity editor).
  • Art & Shader Support: collaborate with art/animation to optimize shaders and fix bottlenecks with mesh deformation and rigging.
  • Shader & VFX Creation: develop high-quality shaders matching the game's visual style.
  • Pipeline Optimization: identify bottlenecks, optimize assets, keep performance on target platforms.
  • Documentation & Mentorship: write clear docs and mentor teammates to grow technical art skills.
  • R&D: stay updated on industry trends and explore new tech to improve capabilities.

Skills

Workflow Automation
Art & Shader Support
Shader & VFX Creation
Pipeline Optimization
Documentation & Mentorship
R&D

Tools

Python
Blender
Maya
C#
Unity
HLSL

Job description

About Two Point:

Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County", and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality!

Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative!

Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other, and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.

About Two Point:

Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County". In 2022 Two Point Campus was released and our most recent game, Two Point Museum, was released in 2025. With us being a part of the Sega family, and with the success of Two Point Hospital, Two Point Campus, and Two Point Museum we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality!

Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative!

Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.

About the Technical Artist role

We are looking for an experienced, self-sufficient technical artist to join the team, to push the visual quality of Two Point Museum and our exciting, upcoming little people games to the next level!

Role: Technical Artist

Department: Art

Location: Two Point Studios, Farnham

Working Model: 4-days per week in-office (Fri WFH)

Key Responsibilities:
  • Workflow Automation: Build, maintain, and support custom tools for the Art team using Python for Blender/Maya and C# for Unity editor extensions to streamline production.
  • Art & Shader Support: Partner with the art and animation teams to find creative and efficient ways to utilize shaders, while resolving technical bottlenecks with mesh deformation and rigging.
  • Shader & VFX Creation: Produce and maintain high-quality, optimal shaders that fit the game's visual style.
  • Pipeline Optimization: Help identifying workflow bottlenecks, optimize final art assets (models, textures, lighting), and keep the game running smoothly on target platforms.
  • Documentation & Mentorship: Write clear, accessible documentation for tools and workflows, and mentor team members eager to expand their technical art skills.
  • R&D: Keep a pulse on industry trends and actively research new technologies to improve our development capabilities.
Skills & Experience:
  • Tool Development: Proven experience writing Python scripts for DCC tools (Blender/Maya) and C# tools/inspectors within Unity.
  • Shader Expertise: Good knowledge of HLSL and node-based shader editing.
  • Strong Documentation: Passion for (and history of) creating clean, readable technical documentation for non-technical artists.
  • Collaboration: A proactive team player who communicates complex technical ideas simply and works seamlessly across disciplines.
  • Industry Experience: 5+ years of game industry experience (or equivalent exceptional talent).
Not essential, but it helps if you have:
  • Blender Geometry Nodes: Hands-on experience creating procedural content or tools using Blender's Geometry Nodes.
  • Render Pipelines: Familiarity with Unity's Universal Render Pipeline (URP).
  • Console Develop
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