Technical Artist

SEGA Europe

Farnham

On-site

GBP 55,000 - 75,000

Full time

7 days ago
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Job summary

Two Point Studios is seeking a Technical Artist in Farnham to push the visual quality of upcoming projects. You will bridge art and code, build pipelines, and drive shader development to support the team.

We welcome 5+ years of game industry experience or exceptional talent, with a focus on Python/C# tooling, HLSL shaders, and strong documentation. This role is office-based with a four-day in-person week and a Friday work-from-home day.

Qualifications

  • 5+ years of game industry experience or exceptional talent.
  • Proven experience writing Python scripts for DCC tools (Blender/Maya) and Unity C# tools.
  • Strong knowledge of HLSL and node-based shader editing.
  • Ability to document workflows clearly for non-technical artists.
  • Collaborative, proactive team player capable across disciplines.

Responsibilities

  • Build and maintain custom tools for the Art team using Python and C#.
  • Support shaders and mesh rigging to resolve technical bottlenecks.
  • Create high-quality shaders compatible with the game's style.
  • Identify bottlenecks in asset pipelines and optimize workflows.
  • Document tools and workflows; mentor teammates.
  • Stay updated on new tech to improve development.

Skills

Python scripting
C# tools
HLSL shaders
Documentation
Collaboration
Industry exp

Tools

Unity Extensions
Blender
Maya

Job description

About Two Point

Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone, but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County", and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality!

Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative! Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other, and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.

Role: Technical Artist

Department: Art

Location: Two Point Studios, Farnham

Working Model: 4-days per week in-office (Fri WFH)

About The Technical Artist Role

We are looking for an experienced, self-sufficient technical artist to join the team, to push the visual quality of Two Point Museum and our exciting, upcoming little people games to the next level!

You will comfortably bridge the gap between art and code, driving pipeline efficiencies and solving complex visual challenges. While we are aiming for 5+ years of experience, we welcome exceptionally talented individuals with fewer years who can confidently take charge of our workflows.

Key Responsibilities
  • Workflow Automation: Build, maintain, and support custom tools for the Art team using Python for Blender/Maya and C# for Unity editor extensions to streamline production.
  • Art & Shader Support: Partner with the art and animation teams to find creative and efficient ways to utilize shaders, while resolving technical bottlenecks with mesh deformation and rigging.
  • Shader & VFX Creation: Produce and maintain high-quality, optimal shaders that fit the game’s visual style.
  • Pipeline Optimization: Help identifying workflow bottlenecks, optimize final art assets (models, textures, lighting), and keep the game running smoothly on target platforms.
  • Documentation & Mentorship: Write clear, accessible documentation for tools and workflows, and mentor team members eager to expand their technical art skills.
  • R&D: Keep a pulse on industry trends and actively research new technologies to improve our development capabilities.
Skills & Experience
  • Tool Development: Proven experience writing Python scripts for DCC tools (Blender/Maya) and C# tools/inspectors within Unity.
  • Shader Expertise: Good knowledge of HLSL and node-based shader editing.
  • Strong Documentation: Passion for (and history of) creating clean, readable technical documentation for non-technical artists.
  • Collaboration: A proactive team player who communicates complex technical ideas simply and works seamlessly across disciplines.
  • Industry Experience: 5+ years of game industry experience (or equivalent exceptional talent).
Not Essential, But It Helps If You Have
  • Blender Geometry Nodes: Hands-on experience creating procedural content or tools using Blender's Geometry Nodes.
  • Render Pipelines: Familiarity with Unity’s Universal Render Pipeline (URP).
  • Console Development: Experience optimizing games for platforms like Xbox,
  • PlayStation, or Nintendo Switch.
Our Commitment To Equity, Diversity, Inclusion & Belonging

As an employer, we aim to create a diverse and inclusive environment that actively encourages the development and advancement of underrepresented groups, whilst promoting diversity of thought and experience. We want our employees to feel happy, accepted, and valued within the workplace, encouraging our employees to bring their true selves to work. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background.

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