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Two Point Studios is seeking a Technical Artist in Farnham to push the visual quality of upcoming projects. You will bridge art and code, build pipelines, and drive shader development to support the team.
We welcome 5+ years of game industry experience or exceptional talent, with a focus on Python/C# tooling, HLSL shaders, and strong documentation. This role is office-based with a four-day in-person week and a Friday work-from-home day.
Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone, but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County", and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality!
Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative! Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other, and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.
Role: Technical Artist
Department: Art
Location: Two Point Studios, Farnham
Working Model: 4-days per week in-office (Fri WFH)
We are looking for an experienced, self-sufficient technical artist to join the team, to push the visual quality of Two Point Museum and our exciting, upcoming little people games to the next level!
You will comfortably bridge the gap between art and code, driving pipeline efficiencies and solving complex visual challenges. While we are aiming for 5+ years of experience, we welcome exceptionally talented individuals with fewer years who can confidently take charge of our workflows.
As an employer, we aim to create a diverse and inclusive environment that actively encourages the development and advancement of underrepresented groups, whilst promoting diversity of thought and experience. We want our employees to feel happy, accepted, and valued within the workplace, encouraging our employees to bring their true selves to work. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background.