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DNEG is seeking a Software Developer for the Creature Performance team to help deliver deformers, kinematics, solvers and frameworks for rigging, FX and crowds. You will collaborate with artists and engineers to ensure a cohesive pipeline and great user experience.
The role emphasizes strong C++ and Python skills, experience with Maya or Houdini plug-ins, and a passion for digital creatures technology within an Agile development setting.
As a Software Developer in the Creature Performance team, you will participate in the development of technologies that will deliver new and better deformers, kinematics, solvers and frameworks for rigging, Creatures FX, crowds and animation. You will work with your peers to ensure these technologies interoperate nicely to deliver a consistent ecosystem and the best user experience for our artists.
We are looking for candidates who are passionate about digital Creatures technology, knowledgeable about C++ and capable of applying and expanding their knowledge in algorithms designed to improve the performance and quality of our Creatures.
As well as demonstrating technical skill and initiative, your ability to communicate between technical developers, non-technical artists and end users will help you thrive in this role. We encourage a technically creative attitude and are looking for individuals who are willing and able to bring their own solutions and ideas to the table.
We follow Agile development methodologies and you will work closely with Product Owners and Stakeholders to understand artist needs and deliver bespoke software products. You will have influence in all aspects of the software development life-cycle; designing, supporting and maintaining software as well as integrating tools into our existing pipeline.
This is an exciting opportunity to join a growing Product Development department, contributing to the technology behind exceptional VFX and Feature Animation work, partnering with smart, creative and versatile teams of technologists and artists.