Software Engineer: Creature Rigging & FX

DNEG

United Kingdom

On-site

GBP 35,000 - 50,000

Full time

14 days+

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Job summary

DNEG is seeking a Software Developer in the Creature Performance team to innovate technologies for rigging, crowds, and animation. You will work with Product Owners to understand artist needs and deliver robust software solutions.

The ideal candidate has a degree in Computer Science, programming experience in C++ and Python, and some knowledge in geometry processing or kinematics. This role involves a blend of technical skill and creativity to enhance user experience for our artists.

Qualifications

  • Degree in Computer Science, Computer Engineering, or relevant professional experience.
  • Programming experience in C++ and Python.
  • Some experience in fields like geometry processing, deformable objects or kinematics.
  • Experience developing plug-ins using the Maya or Houdini SDK.

Responsibilities

  • Participate in the development of technologies for rigging, Creatures FX, and animation.
  • Communicate between technical developers, non-technical artists and end users.
  • Work closely with Product Owners and Stakeholders to deliver bespoke software products.
  • Influence all aspects of the software development life-cycle.

Skills

C++
Python
Geometry processing
Deformable objects
Kinematics
GPU programming

Education

Degree in Computer Science, Computer Engineering, or relevant professional experience

Tools

Maya SDK
Houdini SDK

Job description

DNEG is seeking a Software Developer in the Creature Performance team to innovate technologies for rigging, crowds, and animation. You will work with Product Owners to understand artist needs and deliver robust software solutions.

The ideal candidate has a degree in Computer Science, programming experience in C++ and Python, and some knowledge in geometry processing or kinematics. This role involves a blend of technical skill and creativity to enhance user experience for our artists.

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