Senior Software Developer, Realtime

DNEG

Greater London

On-site

GBP 60,000 - 100,000

Full time

3 days ago
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Job summary

DNEG, a world-leading visual effects and animation studio, is seeking a Lead Unreal Engine Developer to build real-time tools for artists and production teams.

You will lead a small agile sub-team, design and integrate Unreal Engine with our proprietary pipelines, deliver high-quality tools, and mentor engineers under production pressure.

This role sits in a dynamic environment across worldwide studios, offering opportunities to shape realtime tech and collaborate with world-class artists.

Qualifications

  • Lead small technical teams or as Lead Developer on complex, multi-person projects.
  • Expe rt-level Unreal Engine knowledge with C++ and Blueprints.

Responsibilities

  • Collaborate with team leads to design and implement robust methods for integrating Unreal Engine with our proprietary global pipeline.
  • Design, develop, and deliver high-quality tools for artists across disciplines, from layout to final pixels.
  • Create and maintain robust methods for integrating Unreal Engine with our proprietary global studio pipeline.
  • Lead a small, agile sub-team of developers, providing technical guidance and conducting code reviews to foster a high-performance culture.
  • Oversee the development lifecycle for specific realtime tools, from requirements gathering and scoping to delivery, ensuring milestones are met.
  • Act as a technical liaison for production VFX Supervisors and HODs, translating creative requirements into actionable technical tasks.
  • Partner with other Technology groups to ensure realtime initiatives are integrated seamlessly into the studios broader software infrastructure.
  • Promote best practices for technical documentation, testing protocols, and CI/CD workflows to ensure the stability of production-critical tools.

Skills

Unreal Engine
C++
Python
Leadership
Agile/Scrum
Communication
VFX workflows
Artist tools
Git
Perforce
Linux
Windows

Education

Degree in CS/CE

Tools

Git
Perforce
CI/CD

Job description

Salary: £60,000 - 100,000 per year

Requirements
  • Proven track record of leading small technical teams or acting as a Lead Developer on complex, multi-person projects.
  • Expert-level knowledge of Unreal Engine (C++ and Blueprints) and a solid understanding of the Engines inner workings.
  • Extensive professional experience in C++ and Python within a Linux and Windows environment.
  • Experience working in and leading Agile/Scrum environments, with the ability to manage competing priorities and stakeholder expectations.
  • Exceptional ability to communicate complex technical concepts to non-technical stakeholders and artists.
  • A proactive mindset with the ability to navigate ambiguity and provide stable solutions under production pressure.
  • Experience with Virtual Production, VFX, or Feature Animation workflows (e.g., USD, OpenColorIO).
  • Experience developing artist-facing tools for packages like Houdini, Maya, Nuke, or Katana.
  • Experience with multi-user Unreal development and large-scale version control (Perforce/Git) at a studio level.
  • A degree in Computer Science, Computer Engineering, or a related field.
Responsibilities
  • Collaborate with other team leads to design and implement robust, scalable methods for integrating Unreal Engine with our proprietary global pipeline.
  • Design, develop, and deliver high-quality tools for artists across various disciplines, from layout to final pixels.
  • Create and maintain robust methods for integrating Unreal Engine with our proprietary global studio pipeline.
  • Lead a small, agile sub-team of developers, providing technical guidance and conducting code reviews to foster a high-performance culture.
  • Oversee the development lifecycle for specific realtime tools, from requirements gathering and scoping to delivery, ensuring milestones are met.
  • Act as a technical liaison for production VFX Supervisors and HODs, translating creative requirements into actionable technical tasks.
  • Partner with other Technology groups to ensure realtime initiatives are integrated seamlessly into the studios broader software infrastructure.
  • Promote best practices for technical documentation, testing protocols, and CI/CD workflows to ensure the stability of production-critical tools.
Technologies
  • AI
  • CI/CD
  • Git
  • Linux
  • Python
  • Unreal
  • Windows
  • GameDev
  • Support
More

We are DNEG, one of the worlds leading visual effects and animation companies creating award-winning feature film, television, and multiplatform content. Our Technology department powers our global, multi-site VFX and Feature Animation studio, supporting artists and production teams across the world. This is a high-impact leadership role within our Realtime Technologies team and Brahma AI & DDU, where we build tools, platforms, and workflows for VFX and Feature Animation pipelines. We offer the opportunity to shape realtime technology, collaborate with world-class artists, and work in a diverse, inclusive environment across our worldwide studios.

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