Software Developer - Creature Performance & VFX Tools

DNEG

Greater London

On-site

GBP 65,000 - 90,000

Full time

14 days+
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Job summary

DNEG is seeking a Software Developer for the Creature Performance team to help deliver deformers, kinematics, solvers and frameworks for rigging, FX and crowds. You will collaborate with artists and engineers to ensure a cohesive pipeline and great user experience.

The role emphasizes strong C++ and Python skills, experience with Maya or Houdini plug-ins, and a passion for digital creatures technology within an Agile development setting.

Qualifications

  • Degree in Computer Science or Computer Engineering or relevant professional experience.
  • Programming in C++ and Python.
  • Some experience in geometry processing, deformable objects or kinematics.
  • Experience developing plug-ins using the Maya or Houdini SDK.

Responsibilities

  • Develop technologies for deformers, kinematics, solvers and frameworks for rigging, Creatures FX, crowds and animation.
  • Collaborate with Product Owners and stakeholders to deliver bespoke software for artists.
  • Influence all aspects of the software development life-cycle: design, support, maintain and integrate tools into the pipeline.
  • Work in an Agile environment with cross-functional teams to deliver high-quality results.

Skills

C++
Python
Geometry processing
Deformable objects
Kinematics

Education

Degree in Computer Science/Computer Engineering

Tools

Maya SDK
Houdini SDK

Job description

DNEG is seeking a Software Developer for the Creature Performance team to help deliver deformers, kinematics, solvers and frameworks for rigging, FX and crowds. You will collaborate with artists and engineers to ensure a cohesive pipeline and great user experience.

The role emphasizes strong C++ and Python skills, experience with Maya or Houdini plug-ins, and a passion for digital creatures technology within an Agile development setting.

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