Senior Unreal Real-Time Rendering Engineer

Magnopus

St Albans

Remote

GBP 60,000 - 65,000

Full time

14 days+

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Job summary

Magnopus seeks a Senior Graphics Engineer to help build, scale, and optimise the OKO Unreal Engine plugin and studio Unreal pipelines in the UK. You will influence rendering fidelity and creator workflows across web, mobile, XR, and future platforms, while mentoring peers and solving complex rendering challenges.

You’ll design editor workflows, tackle runtime asset translation, and set architecture standards, delivering high-performance runtime solutions across VR and web environments.

Qualifications

  • Significant professional experience developing in C++ within Unreal Engine.
  • Deep understanding of the engine's codebase and runtime systems.
  • Experience building, maintaining, or extending Unreal Editor tools and pipelines.
  • Strong communication skills and the ability to mentor peers.

Responsibilities

  • Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques.
  • Design and build solutions for runtime asset translation and cross-platform content workflows.
  • Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation.
  • Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity.
  • Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews.
  • Work with web/mobile/cloud teams to ensure the Unreal experience is world-class.
  • Share knowledge and guide the team through documentation and mentoring.

Skills

C++ (Unreal)
Graphics programming
Unreal Editor tools
Performance profiling
Mentoring

Tools

Unreal Engine
RHI
Shader tools

Job description

Magnopus seeks a Senior Graphics Engineer to help build, scale, and optimise the OKO Unreal Engine plugin and studio Unreal pipelines in the UK. You will influence rendering fidelity and creator workflows across web, mobile, XR, and future platforms, while mentoring peers and solving complex rendering challenges.

You’ll design editor workflows, tackle runtime asset translation, and set architecture standards, delivering high-performance runtime solutions across VR and web environments.

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