Realtime Generalist (Expression of Interest)

Framestore

Greater London

Hybrid

GBP 55,000 - 90,000

Full time

13 days ago
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Job summary

Framestore's Immersive Studio in London is seeking a Realtime Generalist to join our growing team. You will create beautiful, optimised real-time content for location-based entertainment, VR, and immersive experiences, collaborating with developers, artists, and production to push what's possible in Unreal Engine.

This role suits someone with a strong artistic eye and solid technical knowledge who enjoys solving creative challenges, building assets, lighting, shaders, and editor tools, while

Qualifications

  • Experience in real-time content for VR/immersive environments.
  • Strong artistic eye with solid technical knowledge in Unreal.
  • Experience collaborating with artists and production to deliver high-quality visuals.

Responsibilities

  • Work at the intersection of art and technology to bring environments, characters, and effects to life in Unreal Engine.
  • Collaborate with artists to develop assets, lighting, and visual effects meeting Framestore's standards.
  • Create optimised assets, shaders, lighting, and particle effects in Unreal Engine.
  • Collaborate with environment and character artists on asset build and look development.
  • Build high-quality real-time environments for VR and immersive experiences.
  • Adapt and optimise assets for in-engine use and performance.
  • Apply lighting techniques and guide best practices.

Skills

Unreal Engine
Blueprints
Lighting
3D art

Tools

Maya
Houdini
Photoshop
ZBrush
Substance Painter

Job description

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.

Framestore's Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role Framestore is looking for a Realtime Generalist to join our growing Immersive team. You'll collaborate with developers, artists, and production to create beautiful, optimised real-time content for location-based entertainment, VR, and immersive experiences. This role is ideal for someone with a strong artistic eye and solid technical knowledge, who enjoys solving creative challenges in Unreal Engine and pushing what's possible in real-time production.

What you'll do
  • You'll work at the intersection of art and technology, helping bring environments, characters, and effects to life in Unreal Engine.
  • You'll collaborate with artists across departments to develop assets, lighting, and visual effects that meet the high standards of Framestore's immersive work.
  • Create optimised assets, shaders, lighting, and particle effects in Unreal Engine.
  • Collaborate with environment and character artists on asset build and look development.
  • Build high-quality real-time environments for VR and immersive experiences.
  • Adapt and optimise assets from art departments and VFX teams for in-engine use.
  • Apply strong lighting techniques and guide others on lighting best practices.
  • Create blueprints and editor tools to automate tasks and speed up workflows.
  • Optimise content for performance and share modelling and texturing best practices.
  • Proven experience working with Unreal Engine (Blueprints, Sequencer, Editor, lighting).
  • Strong 3D art skills, with a deep understanding of real-time workflows.
  • Proficiency in modelling, texturing, shading, lighting, rigging, and particle effects.
  • Experience with PBR workflows and shader creation within Unreal Engine.
  • Comfortable creating blueprints and editor tools to help automate tasks, level design optimisation, etc.
  • Knowledge of Maya.
  • Knowledge of PCG and/or Houdini for procedural workflows.
  • Confidence with Photoshop, ZBrush/Mudbox, and Substance Painter.
  • Experience across a full digital art pipeline, from modelling to level art and rendering.
  • Clear communication skills and a collaborative, solution-focused mindset.

You might also have Hands-on experience with lookdev, lighting, and rendering in real-time environments. A passion for innovation and helping shape the future of real-time immersive storytelling.

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

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