Senior Real-Time Rendering Architect

Cloud Imperium Games

Manchester

On-site

GBP 70,000 - 95,000

Full time

23 hours ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Senior Graphics Programmer to push the rendering tech for a vast sandbox universe. You will drive photo-real rendering, shading, lighting, hair rendering, and low-level engine features in a large shared codebase.

You will collaborate with artists and engineers to push forward graphics pipelines, optimize performance, and implement cutting-edge techniques using modern C++ and graphics APIs.

Qualifications

  • Experience researching and implementing graphics tech in large codebases.
  • Strong understanding of 3D rendering pipelines and math.
  • Proficient debugging of complex rendering issues.

Responsibilities

  • Drive research and implementation of new cutting-edge graphics technology and tools.
  • Analyse, refactor and improve upon existing graphics technology.
  • Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing problems.
  • Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
  • Keep up to date with latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.

Skills

C++
Shader language
Graphics API
3D rendering
3D math
Debugging
Cross-functional teamwork

Job description

Cloud Imperium Games in Manchester is seeking a Senior Graphics Programmer to push the rendering tech for a vast sandbox universe. You will drive photo-real rendering, shading, lighting, hair rendering, and low-level engine features in a large shared codebase.

You will collaborate with artists and engineers to push forward graphics pipelines, optimize performance, and implement cutting-edge techniques using modern C++ and graphics APIs.

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