Senior Unreal Graphics Engineer - Real-Time Rendering

Magnopus

St Albans

In loco

GBP 85.000 - 120.000

Tempo pieno

14 giorni+

Una candidatura completa in un minuto

Curriculum e lettera di presentazione personalizzati, pronti da inviare.

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Descrizione del lavoro

The role combines hands-on engineering with technical leadership, focusing on stable runtime solutions, editor tooling, and performance optimization across VR headsets and browsers. You will mentor peers and drive architectural decisions while delivering long-term product ecosystem improvements.

Competenze

  • Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems.
  • Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profiling.
  • Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied on.
  • Strong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholders.
  • A collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplines.
  • A track record of creating clarity and driving technical progress within a fast-moving product environment.

Mansioni

  • Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques
  • Design and build solutions for runtime asset translation and cross-platform content workflows
  • Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation
  • Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardware
  • Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews
  • Work directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-class
  • Help raise the overall capability of the team through knowledge sharing, documentation, and technical guidance

Conoscenze

C++ (Unreal Engine)
Graphics programming
Rendering
Editor tools
Communication
Mentoring

Strumenti

Unreal Engine
RHI

Descrizione del lavoro

The role combines hands-on engineering with technical leadership, focusing on stable runtime solutions, editor tooling, and performance optimization across VR headsets and browsers. You will mentor peers and drive architectural decisions while delivering long-term product ecosystem improvements.

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