Senior Tools Programmer - Unreal Editor, AI & Procedural

Epic Games

Greater London

On-site

GBP 75,000 - 110,000

Full time

9 days ago
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Job summary

Epic Games in London is seeking a Senior Tools Programmer to evolve artist tools within the Unreal Editor, focusing on geometry and texture processing, terrain authoring, and procedural generation. You will support both user-driven and agentic workflows and help accelerate content creation.

You will directly impact artists' productivity by building user-facing tools for Unreal Engine, collaborating with artists and other developers across teams, and contributing to major editor initiatives.

Qualifications

  • Excellent C++ skills.
  • Strong background in developing artist tools within the games or film industry.
  • Experience with geometry processing, texture processing, or procedural generation.
  • Fluency in using current agentic tools and workflows for programming tasks.
  • Track record of exploring and applying AI capabilities to advance artist workflows.
  • Experience developing in a large codebase.
  • Ability to work independently and deliver effectively as part of a distributed team.
  • Experience working collaboratively to deliver high-quality outcomes across teams.

Responsibilities

  • Support and extend existing artist tools for internal and external users.
  • Refactor existing tools to be more accessible and effective for agentic workflows.
  • Create new tools at the intersection of user-driven and agent-driven content creation.
  • Collaborate with artists on internal projects and productions.
  • Work with other developers across team boundaries on shared initiatives.
  • Contribute to major initiatives that shape the future of the Unreal Editor.

Skills

C++
Artist tools
Geometry processing
Texture processing
Procedural generation
AI for workflows
Large codebase
Distributed team

Job description

Epic Games in London is seeking a Senior Tools Programmer to evolve artist tools within the Unreal Editor, focusing on geometry and texture processing, terrain authoring, and procedural generation. You will support both user-driven and agentic workflows and help accelerate content creation.

You will directly impact artists' productivity by building user-facing tools for Unreal Engine, collaborating with artists and other developers across teams, and contributing to major editor initiatives.

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