Design Director: Lead Creative Vision for Space RPG AAA

Foundry 42 Ltd. Uk

Manchester

On-site

GBP 90,000 - 130,000

Full time

14 days+
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Job summary

Cloud Imperium Games in Manchester is seeking a Design Director to lead the design vision for Star Citizen and Squadron 42. You will work with other directors and the Senior Game Director to maintain high design standards and push creative boundaries.

You will hire, mentor and manage senior design staff, guide priority changes, and collaborate with sound, art, UI/UX and engineering to deliver a compelling player experience.

Qualifications

  • A proven background in a Design Leadership position and shipped AAA content.
  • Capability to build and grow a highly effective creative team through all stages of development.
  • Experience in identifying technical and developmental risks and obstacles, creating innovative solutions.
  • Ability to create and optimize design pipelines and workflows.

Responsibilities

  • Work alongside the other directors and the Senior Game Director to maintain the high standards of Design needs for Star Citizen and Squadron 42.
  • Develop new approaches to Design that push the boundaries of the Star Citizen universe.
  • Hire, mentor and manage senior members of the Design Team, helping them to refine their skills and career paths.
  • Guide the team through priority changes and gameplay iteration, updating goals and maintaining focus and team morale.
  • Collaborate with other departments including sound, artists, UI/UX and engineering to ensure a great player experience.
  • Work directly with production to ensure schedules and plans meet business and project needs.

Skills

Design leadership
Team building
Creative direction
Mentoring

Tools

Design pipelines
Workflow optimization

Job description

Cloud Imperium Games in Manchester is seeking a Design Director to lead the design vision for Star Citizen and Squadron 42. You will work with other directors and the Senior Game Director to maintain high design standards and push creative boundaries.

You will hire, mentor and manage senior design staff, guide priority changes, and collaborate with sound, art, UI/UX and engineering to deliver a compelling player experience.

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