Senior Technical Artist - Character Realism (Console/PC)

Amiqus Games

Sheffield

Hybrid

GBP 50,000 - 75,000

Full time

14 days+
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Benefits offered by this job

Private healthcare
Holiday package with duvet days
Onsite parking
Extended parental leave
Company outings
Christmas Shutdown

Job summary

Amiqus Games is partnering with a Sheffield-based Console Studio to hire a Senior Technical Artist to bridge art and engineering, optimise the pipeline and drive rendering and tools for a high-end title. The role supports hybrid or remote work in the UK, on a 3-month fixed-term contract with potential extension.

You’ll work closely with the Head of Art on character realism, rendering, lighting and performance challenges.

Qualifications

  • At least 5 years’ experience in the games industry.
  • Past Console or PC game development experience, in a Character focused role.
  • Experience with at least one of Python, MEL, C#, C++ (or similar).
  • Experience with 3DS Max or Maya (or similar package).
  • An awareness of performance for a high-end AAA title.
  • Experience with Unreal Engine.
  • Houdini experience is a bonus.

Responsibilities

  • Bridge the gap between artists and engineers to optimise pipelines.
  • Help build art pipelines, shaders, tools, and rendering workflows.
  • Contribute to lighting, materials, animations and scene setup; optimise performance for consoles/PC.

Skills

Games industry
Character focus
Scripting languages
Unreal Engine
Shading/Rendering

Tools

Python
MEL
C#
C++
3DS Max
Maya

Job description

Amiqus Games is partnering with a Sheffield-based Console Studio to hire a Senior Technical Artist to bridge art and engineering, optimise the pipeline and drive rendering and tools for a high-end title. The role supports hybrid or remote work in the UK, on a 3-month fixed-term contract with potential extension.

You’ll work closely with the Head of Art on character realism, rendering, lighting and performance challenges.

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