Senior Technical Artist - Console/PC Studio – Hybrid or Remote

Amiqus Games

Sheffield

Hybrid

GBP 50,000 - 75,000

Full time

14 days+
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Benefits offered by this job

Private healthcare
Holiday package with duvet days
Onsite parking
Extended parental leave
Company outings
Christmas Shutdown

Job summary

Amiqus Games is partnering with a Sheffield-based Console Studio to hire a Senior Technical Artist to bridge art and engineering, optimise the pipeline and drive rendering and tools for a high-end title. The role supports hybrid or remote work in the UK, on a 3-month fixed-term contract with potential extension.

You’ll work closely with the Head of Art on character realism, rendering, lighting and performance challenges.

Qualifications

  • At least 5 years’ experience in the games industry.
  • Past Console or PC game development experience, in a Character focused role.
  • Experience with at least one of Python, MEL, C#, C++ (or similar).
  • Experience with 3DS Max or Maya (or similar package).
  • An awareness of performance for a high-end AAA title.
  • Experience with Unreal Engine.
  • Houdini experience is a bonus.

Responsibilities

  • Bridge the gap between artists and engineers to optimise pipelines.
  • Help build art pipelines, shaders, tools, and rendering workflows.
  • Contribute to lighting, materials, animations and scene setup; optimise performance for consoles/PC.

Skills

Games industry
Character focus
Scripting languages
Unreal Engine
Shading/Rendering

Tools

Python
MEL
C#
C++
3DS Max
Maya

Job description

Senior Technical Artist - Console/PC Studio – Hybrid or Remote

We have partnered with a Console Studio based in Sheffield, who are currently looking for a Senior Technical Artist to join their growing team to help work on their next project. The team are made up of award-winning developers who have come from AAA backgrounds and have a history of releasing a range of high-quality games, some of which have been adored in the games industry over the years.

As the Senior Technical Artist, you will collaborate heavily with the Head of Art, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised game. You’ll also help with building art pipelines, shaders, tools, optimization, rendering, lighting, materials, animations and scene setup to name a few! The most important thing, is someone who has worked closely with Characters, helping achieve human realism when it comes to human movement and combat.

As the Senior in this team, you will have the opportunity to showcase your skills and wear multiple hats, if you are a tools/pipeline/hardware/graphics specialist or a generalist, there will be an opportunity to develop your disciplines and skills.

In return the studio can offer benefits such as flexible working hours, private healthcare (which includes dental), a decent holiday package with 2 additional duvet days, free onsite parking, extended paternity/maternity leave, company outings and a Christmas Shutdown that doesn’t come out of your holiday allowance! Also, the chance to work with games industry veterans who have a great track record of delivering high profile successful projects.

This is a 3-month FTC with the possibility of being extended or being made permanent. We can consider fully remote candidates (currently based in the UK), however the preference is hybrid working.

You must be based in the UK already and eligible to work here without the need of sponsorship to apply for this role.

Requirements
  • At least 5 years’ experience in the games industry
  • Past Console or PC game development experience, in a Character focused role
  • Experience with at least one of Python, MEL, C#, C++ (or similar)
  • Experience with 3DS Max or Maya (or similar package)
  • An awareness of performance for a high-end AAA title
  • Experience with Unreal Engine
  • Experience with Houdini would be a bonus
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