Head Graphics Engineer: Rendering for a Space Sandbox

Foundry 42 Ltd. Uk

Manchester

Hybrid

GBP 90,000 - 135,000

Full time

48 hours ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Lead Graphics Programmer to drive the rendering technology for a vast sandbox universe. You will own major rendering features, lead a team of graphics programmers, and collaborate with art, design, and engineering to align visuals with technical goals.

Expert-level C++ skills, shader language proficiency, and deep knowledge of 3D rendering are essential as you shape real-time visuals for a next-generation space sim.

Qualifications

  • Expert-level C++ skills in a large shared codebase, including architecture, code reviews, and performance-critical systems.
  • Strong experience with shader languages and modern graphics APIs.
  • Deep knowledge of 3D rendering, 3D math, and optimisation of the complete rendering pipeline.
  • Proven experience owning significant graphics or engine-level systems.
  • Experience managing engineers, including performance management and career development.
  • Strong software debugging skills to effectively track, diagnose and solve complex issues.
  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.

Responsibilities

  • Lead the technical direction of graphics and rendering systems within your domain.
  • Drive research and implementation of new cutting-edge graphics technology and tools.
  • Own major rendering features and systems from design through to delivery and long-term maintenance.
  • Analyse, refactor and improve upon existing graphics technology.
  • Manage a team of graphics programmers, including performance reviews, development planning, and day-to-day support.
  • Coordinate workload and priorities within the graphics team in collaboration with production and engineering leadership.
  • Work closely with art, design, and engineering teams to align visual goals with technical solutions.
  • Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing complex problems.
  • Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
  • Help define technical standards, workflows, and performance targets for the rendering team.

Skills

C++
Graphics rendering
Shading languages
Graphics APIs

Tools

Shader languages
Graphics APIs

Job description

Cloud Imperium Games in Manchester is seeking a Lead Graphics Programmer to drive the rendering technology for a vast sandbox universe. You will own major rendering features, lead a team of graphics programmers, and collaborate with art, design, and engineering to align visuals with technical goals.

Expert-level C++ skills, shader language proficiency, and deep knowledge of 3D rendering are essential as you shape real-time visuals for a next-generation space sim.

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