Senior GPU Systems Engineer – Low-Level Graphics

Sony Interactive Entertainment Inc. (Japan)

Greater London

In loco

GBP 90.000 - 120.000

Tempo pieno

11 giorni fa

Una candidatura completa in un minuto

Curriculum e lettera di presentazione personalizzati, pronti da inviare.

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Descrizione del lavoro

Sony Interactive Entertainment in London is seeking a senior graphics engineer to help advance Razor GPU tooling and the PlayStation graphics stack. You will develop GPU capture/replay tech, profiling and debugging features, and collaborate with platform teams to deliver reliable, scalable tools for developers.

The role emphasizes end-to-end responsibility, deep understanding of GPU architectures, and the ability to work with game developers and engineers to translate needs into robust

Competenze

  • Strong problem-solving skills and ability to design and implement reliable, high-performance systems in C++.
  • Strong debugging skills with the ability to understand and reason about complex systems and their interactions.
  • Experience developing on consoles, particularly using console graphics and memory management APIs.
  • Interest in GPU architecture and low-level graphics engineering.
  • Experience using GPU profiling and debugging tools.
  • Eagerness to learn and take responsibility of features end-to-end, from building core systems to UX design.

Mansioni

  • You will be working on Razor GPU, a GPU performance analysis and debugging tool, for current and future PlayStation platforms.
  • You will be developing GPU Capture and Replay technology to capture, analyze and reinstate GPU commands, shaders and resources.
  • You will be developing profiling and debugging features to help game developers realize their creative vision and push PlayStation hardware to its limits.
  • You will be developing internal features used by platform software and hardware teams to improve the PlayStation graphics software stack and diagnose low-level issues.
  • You will collaborate with game developers and platform engineers to create efficient, reliable, scalable tools for engineers.

Conoscenze

C++
Debugging
GPU architecture
Console APIs
GPU profiling
End-to-end ownership

Descrizione del lavoro

Sony Interactive Entertainment in London is seeking a senior graphics engineer to help advance Razor GPU tooling and the PlayStation graphics stack. You will develop GPU capture/replay tech, profiling and debugging features, and collaborate with platform teams to deliver reliable, scalable tools for developers.

The role emphasizes end-to-end responsibility, deep understanding of GPU architectures, and the ability to work with game developers and engineers to translate needs into robust

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