Senior GPU Engineer: Low-Level Graphics & Debugging

Sony Interactive Entertainment Inc.

Greater London

On-site

GBP 90,000 - 120,000

Full time

41 hours ago
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Job summary

Sony Interactive Entertainment is recruiting a senior engineer for ATG within the Platform Business Group to advance the PlayStation graphics software stack. You’ll work on Razor GPU, develop GPU capture/replay, and build profiling and debugging features that help developers push PlayStation hardware to its limits.

You will collaborate with game developers and platform engineers, own end-to-end feature development, and contribute to a tooling ecosystem used across PlayStation platforms.

Qualifications

  • Strong problem-solving skills with ability to design reliable, high-performance systems in C++.
  • Experience debugging complex, interdependent systems.
  • Experience developing on consoles and using console graphics APIs.
  • Interest in GPU architecture and low-level graphics engineering.
  • Experience using GPU profiling and debugging tools.

Responsibilities

  • Work on Razor GPU and GPU performance analysis for PlayStation platforms.
  • Develop GPU Capture and Replay technology to record and re-execute graphics frames.
  • Develop profiling and debugging features for the graphics stack.
  • Develop internal features for platform software and hardware teams.
  • Collaborate with game developers and platform engineers to deliver efficient, scalable tools.

Skills

C++
GPU profiling
Debugging
Consoles experience
End-to-end ownership

Tools

GPU profiling tools
Console graphics APIs
Memory management APIs

Job description

Sony Interactive Entertainment is recruiting a senior engineer for ATG within the Platform Business Group to advance the PlayStation graphics software stack. You’ll work on Razor GPU, develop GPU capture/replay, and build profiling and debugging features that help developers push PlayStation hardware to its limits.

You will collaborate with game developers and platform engineers, own end-to-end feature development, and contribute to a tooling ecosystem used across PlayStation platforms.

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