Senior GPU Engineer: Low-Level Performance & Debugging

PlayStation

Greater London

Hybrid

GBP 90,000 - 130,000

Full time

3 days ago
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Job summary

Sony Interactive Entertainment in London is seeking a Senior Software Engineer for low-level GPU work. You will help advance Razor GPU, a cutting-edge performance analysis and debugging tool, enabling capture/replay of GPU commands and shaders to re-execute frames for debugging.

You will contribute to profiling, tooling, and low-level graphics software across PlayStation platforms. The role demands strong C++ skills, deep understanding of GPU architecture, and experience with console graphics

Qualifications

  • Proven ability to design and implement highly reliable performant systems in C++.
  • Experience with console graphics and memory management APIs.
  • Willingness to take end-to-end feature ownership and responsibility.

Responsibilities

  • Work on Razor GPU, a GPU performance analysis and debugging tool for PlayStation platforms.
  • Develop GPU Capture and Replay technology to capture, analyse and reinstate GPU commands, shaders and resources.
  • Develop profiling and debugging features to help game developers optimize PlayStation graphics.
  • Create internal features for platform software and hardware teams to improve the graphics software stack.
  • Collaborate with game developers and platform engineers to build efficient, reliable and scalable tools.

Skills

C++ systems design
Debugging complex systems
Console development experience
GPU architecture interest
GPU profiling tools experience
End-to-end feature ownership

Job description

Sony Interactive Entertainment in London is seeking a Senior Software Engineer for low-level GPU work. You will help advance Razor GPU, a cutting-edge performance analysis and debugging tool, enabling capture/replay of GPU commands and shaders to re-execute frames for debugging.

You will contribute to profiling, tooling, and low-level graphics software across PlayStation platforms. The role demands strong C++ skills, deep understanding of GPU architecture, and experience with console graphics

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