Senior GPU Engineer — Low-Level Graphics & Debugging

Sony Playstation

Greater London

On-site

GBP 85,000 - 125,000

Full time

5 days ago
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Job summary

Sony Interactive Entertainment is seeking a senior engineer to work on Razor GPU, a GPU performance analysis and debugging tool for PlayStation platforms. You will develop GPU Capture and Replay technology and improve profiling features used by game developers and platform teams.

The role focuses on low-level graphics engineering, hardware-tooling craftsmanship, and delivering reliable, scalable tools that push PlayStation graphics capabilities to their limits.

Qualifications

  • Strong C++ design and implementation skills.
  • Experience with GPU performance analysis and debugging.
  • Experience developing on consoles and using console graphics/memory APIs.
  • Interest in GPU architecture and low-level graphics engineering.
  • Experience using GPU profiling and debugging tools.

Responsibilities

  • Work on Razor GPU for current and future PlayStation platforms.
  • Develop GPU Capture and Replay technology for command/shader/resource capture and replay.
  • Build profiling and debugging features to assist game developers.
  • Create internal features for platform software and hardware teams to improve the graphics stack.
  • Collaborate with game developers and platform engineers to deliver reliable, scalable tools.

Skills

C++
GPU profiling
Debugging
Console graphics APIs
Performance analysis

Job description

Sony Interactive Entertainment is seeking a senior engineer to work on Razor GPU, a GPU performance analysis and debugging tool for PlayStation platforms. You will develop GPU Capture and Replay technology and improve profiling features used by game developers and platform teams.

The role focuses on low-level graphics engineering, hardware-tooling craftsmanship, and delivering reliable, scalable tools that push PlayStation graphics capabilities to their limits.

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