Software Engineer - Low Level GPU

Sony Interactive Entertainment Europe Limited

City of Westminster

On-site

GBP 90,000 - 120,000

Full time

3 days ago
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Job summary

Sony Interactive Entertainment in the United Kingdom is seeking a senior engineer to work on Razor GPU, a GPU performance analysis and debugging tool for PlayStation platforms. You will develop GPU Capture and Replay technology, profiling and debugging features, and collaborate with platform software and hardware teams to build scalable tools for developers worldwide.

A passion for low-level graphics engineering and end-to-end ownership is essential.

Qualifications

  • Strong problem-solving skills and ability to design high-performance systems in C++.
  • Proficient debugging and reasoning about complex systems and interactions.
  • Experience with consoles, graphics APIs, and memory management.

Responsibilities

  • Develop Razor GPU features, profiling and debugging tools.
  • Collaborate with platform engineers to improve graphics software stack.
  • Work end-to-end from core systems to end-user UX design.

Skills

Problem-solving
Debugging
Console development
GPU architecture
GPU profiling
End-to-end ownership

Tools

C++
Graphics APIs

Job description

  • You will be working on Razor GPU, a GPU performance analysis and debugging tool, for current and future PlayStation® platforms.
  • You will be developing GPU Capture and Replay technology, which allows GPU commands, shaders and resources to be captured, analysed and later reinstated, so that graphics frames can be re-executed on the GPU independently from the running game.
  • You will be developing profiling and debugging features upon this core technology, to help game developers worldwide to realize their creative vision and push PlayStation® hardware to its limits.
  • You will be developing internal features used by platform software and hardware teams, to help build and improve the PlayStation® graphics software stack, as well as diagnose low-level platform issues.
  • You will collaborate with game developers and platform engineers to gain a deep understanding of their needs, with a view to creating efficient, reliable and scalable tools, which are a joy to use for new and deeply technical engineers alike.

This is a unique senior engineering role at the heart of PlayStation® GPU technology, where you will work within a highly experienced technology-driven team. We are looking for developers who are passionate about their craft, the products they build, and who would like to make a lasting impact on the PlayStation® graphics software stack, its tooling, and its future.

  • Strong problem-solving skills, including the ability to design and implement highly reliable performant systems in C++.
  • Strong debugging skills, including the ability to understand and reason about complex systems, as well as unpick their interactions.
  • Experience developing on consoles, particularly using console graphics and memory management APIs.
  • An interest in GPU architecture and low-level graphics engineering.
  • Experience using GPU profiling and debugging tools.
  • An eagerness to learn and take responsibility of features end-to-end, from building core systems, to influencing end-user UX design.

    Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

    The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation®'s first-party game development studios, ATG has always focused on helping game developers get the most out of PlayStation® hardware - a mission that continues to this day. As a team, we are responsible for large parts of the graphics software stack used by all PlayStation® games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies.

    Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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