Senior Software Engineer - Low Level GPU

Sony Interactive Entertainment Inc.

Greater London

On-site

GBP 90,000 - 120,000

Full time

29 hours ago
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Job summary

Sony Interactive Entertainment is recruiting a senior engineer for ATG within the Platform Business Group to advance the PlayStation graphics software stack. You’ll work on Razor GPU, develop GPU capture/replay, and build profiling and debugging features that help developers push PlayStation hardware to its limits.

You will collaborate with game developers and platform engineers, own end-to-end feature development, and contribute to a tooling ecosystem used across PlayStation platforms.

Qualifications

  • Strong problem-solving skills with ability to design reliable, high-performance systems in C++.
  • Experience debugging complex, interdependent systems.
  • Experience developing on consoles and using console graphics APIs.
  • Interest in GPU architecture and low-level graphics engineering.
  • Experience using GPU profiling and debugging tools.

Responsibilities

  • Work on Razor GPU and GPU performance analysis for PlayStation platforms.
  • Develop GPU Capture and Replay technology to record and re-execute graphics frames.
  • Develop profiling and debugging features for the graphics stack.
  • Develop internal features for platform software and hardware teams.
  • Collaborate with game developers and platform engineers to deliver efficient, scalable tools.

Skills

C++
GPU profiling
Debugging
Consoles experience
End-to-end ownership

Tools

GPU profiling tools
Console graphics APIs
Memory management APIs

Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play - it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

About The Advanced Technology Group

The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation’s first‑party game development studios, ATG has always focused on helping game developers get the most out of PlayStation hardware - a mission that continues to this day. As a team, we are responsible for large parts of the graphics software stack used by all PlayStation games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies.

What You’ll Be Doing
  • You will be working on Razor GPU, a GPU performance analysis and debugging tool, for current and future PlayStation platforms.
  • You will be developing GPU Capture and Replay technology, which allows GPU commands, shaders and resources to be captured, analysed and later reinstated, so that graphics frames can be re‑executed on the GPU independently from the running game.
  • You will be developing profiling and debugging features upon this core technology, to help game developers worldwide to realize their creative vision and push PlayStation hardware to its limits.
  • You will be developing internal features used by platform software and hardware teams, to help build and improve the PlayStation graphics software stack, as well as diagnose low‑level platform issues.
  • You will collaborate with game developers and platform engineers to gain a deep understanding of their needs, with a view to creating efficient, reliable and scalable tools, which are a joy to use for new and deeply technical engineers alike.

This is a unique senior engineering role at the heart of PlayStation GPU technology, where you will work within a highly experienced technology‑driven team. We are looking for developers who are passionate about their craft, the products they build, and who would like to make a lasting impact on the PlayStation graphics software stack, its tooling, and its future.

What We Are Looking For
  • Strong problem‑solving skills, including the ability to design and implement highly reliable performant systems in C++.
  • Strong debugging skills, including the ability to understand and reason about complex systems, as well as unpick their interactions.
  • Experience developing on consoles, particularly using console graphics and memory management APIs.
  • An interest in GPU architecture and low-level graphics engineering.
  • Experience using GPU profiling and debugging tools.
  • An eagerness to learn and take responsibility of features end‑to‑end, from building core systems, to influencing end‑user UX design.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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