Senior Build Systems Architect

SEGA

United Kingdom

Hybrid

GBP 75,000 - 110,000

Full time

36 hours ago
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Benefits offered by this job

Work from Anywhere (temporary period)
Enhanced holiday allowance
Performance-based discretionary bonus
Relocation package
Private medical and dental insurance
Wellbeing support
Discounts on games
Counselling services

Job summary

Creative Assembly in the United Kingdom seeks a Senior Build Tools Engineer to drive build systems improvements, CI, and automation across Total War projects. The role leads initiatives, mentors others, and collaborates with multiple game teams to shape engineering standards.

You will design and maintain backend build services, optimize pipelines, and ensure scalable, reliable releases across PC and consoles. Hybrid work with 3 studio days is expected.

Qualifications

  • Strong experience designing, operating and improving build systems, CI/CD pipelines or DevOps platforms at scale.
  • Strong programming ability in C++, plus C# or an equivalent scripting language.
  • Deep debugging skills across complex multi-component systems.
  • Experience with console automation (PS5/Xbox).
  • Experience with online store APIs (e.g. Steam/MS).
  • Familiarity with Perforce or similar version control systems in large team environments.
  • Familiarity with branching strategies and their application in large-scale, multi-project environments.
  • Strong communication skills, with the ability to influence across disciplines and engineering leadership.
  • Comfortable balancing hands-on technical work with broader architectural thinking.
  • Experience with hardware build farms, build node provisioning and cost-effective on-prem resource management.
  • Strong understanding of build storage, archiving strategies and performance constraints.
  • Experience with large-scale CI environments.
  • Experience in improving tooling UX, dashboards, and workflow automation.

Responsibilities

  • Own and drive the evolution of CA’s multi-project build pipelines, including pre- submit, post-submit, scheduled tests, console and PC workflows.
  • Define and drive improvements in CI reliability, error detection, logging standards and quality guardrails in CI.
  • Strengthen the development and reliability of deployment pipelines that deliver builds to internal teams, QA and external platforms, ensuring consistent and repeatable releases across all target destinations.
  • Design, build and maintain backend services such as build storage infrastructure, symbol servers, archiving systems and dashboards, ensuring they scale with studio demand.
  • Write and review production-ready code, primarily in C++ and C#, setting expectations for quality, maintainability and testing.
  • Join the rotating weekly support responder role to triage build/test issues across all infrastructure channels.
  • Establish key metrics and dashboards that surface issues early, track reliability trends, and demonstrate measurable improvement over time.
  • Identify bottlenecks in hardware utilisation, storage strategy, CI capacity, and build roadmap to address them.
  • Support other engineers, contributing to knowledge sharing, documentation, and improved engineering practices.
  • Work with the test automation team to integrate comprehensive quality gates into CI workflows, ensuring fast and actionable feedback for development teams.

Skills

Build systems
CI/CD pipelines
C++
C#
Debugging
PS5/Xbox
Perforce
CI at scale
Documentation
Scripting

Tools

Perforce
Symbol servers
Automation scripts

Job description

Creative Assembly in the United Kingdom seeks a Senior Build Tools Engineer to drive build systems improvements, CI, and automation across Total War projects. The role leads initiatives, mentors others, and collaborates with multiple game teams to shape engineering standards.

You will design and maintain backend build services, optimize pipelines, and ensure scalable, reliable releases across PC and consoles. Hybrid work with 3 studio days is expected.

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