Senior DevOps Engineer - Unreal, CI Pipelines, Hybrid

Rock Steady

Greater London

Hybrid

GBP 43,000 - 83,000

Full time

14 days+
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Benefits offered by this job

Hybrid work model
Career-defining opportunities
Inclusive environment

Job summary

Rocksteady Studios in London is seeking a Senior DevOps Engineer to support Unreal Engine 5 projects, bridging development and operations.

You will build and maintain CI pipelines with Unreal Horde and TeamCity, automate build/test/cook/package steps, and optimize the build farm and DDC infrastructure.

Hybrid work arrangement: work from home Monday, Thursday, Friday, and in-office Tuesday and Wednesday in Kentish Town.

Qualifications

  • Experience as a C++ programmer in game development or similar field.
  • Experience with Unreal Engine beyond gameplay code.
  • Hands-on experience with automation, build systems, or CI pipelines.
  • Proficiency in Python and/or C# for tooling and infrastructure development.
  • Comfortable working in Windows-based development environments.
  • Strong debugging and problem-solving skills across large, complex systems.

Responsibilities

  • Build, maintain, and evolve CI pipelines using Unreal Horde and TeamCity.
  • Develop and support automation workflows for build, test, cook, and package processes.
  • Maintain and improve build farm infrastructure, artifact storage, and distribution systems.
  • Support and optimize distributed compilation to reduce engine and game build times; Maintain DDC infrastructure.
  • Collaborate with development teams to identify and resolve pipeline and workflow bottlenecks.
  • Investigate and prototype modern solutions to improve reliability, scalability, and performance.

Skills

C++ programming
Unreal Engine
CI/CD pipelines
Python
C#
Windows development
Debugging
TeamCity
Automation
Build systems

Tools

Unreal Engine
TeamCity
Windows

Job description

Rocksteady Studios in London is seeking a Senior DevOps Engineer to support Unreal Engine 5 projects, bridging development and operations.

You will build and maintain CI pipelines with Unreal Horde and TeamCity, automate build/test/cook/package steps, and optimize the build farm and DDC infrastructure.

Hybrid work arrangement: work from home Monday, Thursday, Friday, and in-office Tuesday and Wednesday in Kentish Town.

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