A complete application in a minute — tailored resume and cover letter, ready to send.
Get past ATS filters
Job summary
A leading independent game studio in Manchester is seeking a Music Designer to join their premier audio team. This role bridges art and technology, requiring original compositions for the Star Citizen and Squadron 42 universes. Responsibilities include high-level music implementation, collaboration with composers, and evolving music tools. Ideal candidates should have a solid background in the games industry, mastery of DAWs, and a strong understanding of music theory. This position promises a dynamic work environment focusing on creativity and innovation.
Qualifications
Proven experience in the games industry, ideally in MMO, FPS, or Flight/Vehicle titles.
Strong proficiency in Audiokinetic Wwise and experience with version control.
Deep understanding of music theory and ability to compose across various genres.
Responsibilities
Achieve world-class music implementation across all areas using Wwise.
Provide music composition and editorial work as required.
Work closely with audio programmers to evolve music tools and workflow.
Organise and run music recording sessions.
Skills
Experience in the games industry
Mastery of DAWs
Proficiency in Audiokinetic Wwise
Knowledge of music theory
Ability to compose in various genres
Experience with version control (Perforce)
Tools
Reaper
Pro Tools
Cubase
Kontakt
Job description
A leading independent game studio in Manchester is seeking a Music Designer to join their premier audio team. This role bridges art and technology, requiring original compositions for the Star Citizen and Squadron 42 universes. Responsibilities include high-level music implementation, collaboration with composers, and evolving music tools. Ideal candidates should have a solid background in the games industry, mastery of DAWs, and a strong understanding of music theory. This position promises a dynamic work environment focusing on creativity and innovation.