Audio Programmer - Build Next-Gen Spatial Audio

Cloud Imperium Games

Manchester

On-site

GBP 45,000 - 65,000

Full time

31 hours ago
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Job summary

Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology for our proprietary game engine, powering a universe from clothing movement sounds to capital ship roars.

You will develop tools for sound designers, refine workflows, and work with latest PC hardware and APIs to build a fast, scalable audio pipeline for ambitious games, with a focus on profiling and optimising DSP components.

Qualifications

  • Comfortable working with C++ in a large shared codebase, including testing, code-reviews and source-control.
  • Good knowledge of audio processing techniques and spatial audio.
  • Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues.
  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.

Responsibilities

  • Research and implement new cutting-edge audio technology and tools
  • Analyse, refactor and improve upon existing audio technology
  • Assist and advise other software developers in use of audio features, while debugging and fixing problems
  • Profile and optimise the entire audio pipeline, including DSP components
  • Keep up to date with latest audio techniques and tools, helping us to innovate, plan, and deliver full features

Skills

C++ in large codebase
Audio processing techniques
Spatial audio
Debugging skills

Job description

Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology for our proprietary game engine, powering a universe from clothing movement sounds to capital ship roars.

You will develop tools for sound designers, refine workflows, and work with latest PC hardware and APIs to build a fast, scalable audio pipeline for ambitious games, with a focus on profiling and optimising DSP components.

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