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Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology of a proprietary game engine powering a vast universe. You will enhance tools for sound designers and refine workflows to bring worlds to life using state-of-the-art PC hardware and APIs.
The role focuses on researching and implementing audio technology, debugging in a large codebase, and collaborating with other software teams to deliver scalable audio features for immersive space simulations.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
As an Audio Programmer in our Manchester Studio you would be advancing the audio technology for a proprietary game engine powering a huge universe, covering the scale the sound of the movement of a players' clothing all the way to the roar of a capital ship.
You will also develop the audio technology that allows sound designers to bring a world to life, and refine the workflow that gives access to it.
All of this will be achieved using the latest PC hardware and APIs to produce a fast and scale-able suite of audio technology to power some of the most ambitious games ever developed.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
What does an Audio Programmer at Cloud Imperium Games do? In short, on daily basis you will:
Research and implement new cutting-edge audio technology and tools
Analyse, refactor and improve upon existing audio technology
Assist and advise other software developers in use of audio features, while debugging and fixing problems
Profile and optimise the entire audio pipeline, including DSP components
What do we expect from our Audio Programmers?
Comfortable working with C++ in a large shared codebase, including testing, code-reviews and source-control
Good knowledge of audio processing techniques and spatial audio
Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues
CIG Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.
If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!