Audio Programmer: Build Immersive Space Audio Tech

Foundry 42 Ltd. Uk

Manchester

Híbrido

GBP 55.000 - 75.000

Jornada completa

14 días+

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Descripción de la vacante

Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology of a proprietary game engine powering a vast universe. You will enhance tools for sound designers and refine workflows to bring worlds to life using state-of-the-art PC hardware and APIs.

The role focuses on researching and implementing audio technology, debugging in a large codebase, and collaborating with other software teams to deliver scalable audio features for immersive space simulations.

Formación

  • Proficient C++ programming in a large codebase.
  • Strong understanding of audio processing techniques and spatial audio.
  • Solid debugging skills to diagnose complex issues.

Responsabilidades

  • Research and implement new cutting-edge audio technology and tools.
  • Analyse, refactor and improve existing audio technology.
  • Assist and advise other software developers in using audio features, while debugging and fixing problems.
  • Profile and optimise the entire audio pipeline, including DSP components.
  • Keep up to date with latest audio techniques and tools to drive innovation and full feature delivery.

Conocimientos

C++
Audio processing
Debugging
Spatial audio
Cross-functional teamwork

Herramientas

Git

Descripción del empleo

Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology of a proprietary game engine powering a vast universe. You will enhance tools for sound designers and refine workflows to bring worlds to life using state-of-the-art PC hardware and APIs.

The role focuses on researching and implementing audio technology, debugging in a large codebase, and collaborating with other software teams to deliver scalable audio features for immersive space simulations.

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