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Apple's London Mac Metal Framework and Compiler team is seeking a software engineer to contribute to Metal API and shading language features for Mac products. You will join the team that owns the Apple graphics stack, aiming for quality and performance across the graphics foundation.
Ideal candidates have solid C++ skills and a strong understanding of GPU architecture, modern graphics APIs, and compiler concepts. Experience with LLVM/Clang or Metal is a plus.
Apple's GGML (Graphics, GPU and Machine Learning) Software team provides graphics software foundations across all of Apple's products.
London Mac Metal Framework and Compiler team is responsible for delivering Mac focused Metal framework and GPU compiler features for our current and future Mac products as well as contribute to evolution development of the graphics software foundation across all products.
As a member of the Mac Metal Framework and Compiler team you will contribute to Metal API and shading language feature design, development and adoption. You will be also part of the wider team owning the Apple graphics stack working on quality and performance improvements.
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Role Number: 200687712-2114