Mac Metal Framework and Compiler Engineer

Apple Inc.

Greater London

On-site

GBP 120,000 - 180,000

Full time

6 days ago
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Job summary

Apple’s Mac Metal Framework and Compiler team in London is seeking a talented engineer to design, develop and adopt Metal API and shading language features for Mac products. You will contribute to the graphics stack and help deliver high-performance GPU capabilities across Apple's software.

You’ll work with the broader GGML group to improve graphics quality, performance and stability, collaborating with compiler, driver and framework teams on end-to-end integration.

Qualifications

  • Solid knowledge of C++ and graphics APIs.
  • Understanding GPU architecture, programming model and modern graphics APIs.
  • Experience with LLVM/Clang toolchain and related compiler concepts.

Responsibilities

  • Design and implement Metal API and shading language features.
  • Contribute to the graphics stack across Mac products for quality and performance.
  • Collaborate with compiler and driver teams to enable end-to-end GPU software improvements.

Skills

Solid knowledge of C++
GPU architecture & modern graphics API
LLVM/Clang experience
GCC experience

Tools

LLVM/Clang
GCC

Job description

Selection changes the language of the page/content

Mac Metal Framework and Compiler Engineer

London, England, United Kingdom Software and Services

Apple’s GGML (Graphics, GPU and Machine Learning) Software team provides graphics software foundations across all of Apple's products.London Mac Metal Framework and Compiler team is responsible for delivering Mac focused Metal framework and GPU compiler features for our current and future Mac products as well as contribute to evolution development of the graphics software foundation across all products.

Description

As a member of the Mac Metal Framework and Compiler team you will contribute to Metal API and shading language feature design, development and adoption. You will be also part of the wider team owning the Apple graphics stack working on quality and performance improvements.

Minimum Qualifications
  • Solid practical knowledge of C++
  • Understanding GPU architecture, programming model and modern graphics APIs
Preferred Qualifications
  • Frontend or general compiler experience (LLVM/Clang, gcc etc.)
  • Knowledge of GPU graphics programming & optimization techniques
  • Knowledge of Metal API and Metal Shading Language

At Apple, we're not all the same. And that's our greatest strength. We draw on the differences in who we are, what we've experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
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