GPU Architect - Platform Architecture

APPLE

Greater London

On-site

GBP 120,000 - 180,000

Full time

14 days+

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Job summary

A leading technology company in the UK is seeking a GPU Architect to collaborate on GPU hardware aspects including ray tracing and shader cores. The role involves identifying performance enhancements, contributing to prototype software for future hardware, and collaborating with various teams. Candidates should have a strong background in GPU, CPU, DSP, or ISP architecture, with the ability to communicate complex issues effectively. The ideal candidate will be self-motivated and well-organised.

Qualifications

  • Strong background in GPU, CPU, DSP or ISP architecture.
  • Knowledge of micro architectural specification and implementation.
  • Ability to communicate complex issues and be self-motivated.
  • Ability to clearly communicate complex issues, self-motivated and well-organised.

Responsibilities

  • Collaborate on GPU hardware aspects including ray tracing and shader cores.
  • Identify enhancements for performance and power characteristics.
  • Contribute to prototype software implementations for future hardware.
  • Present ideas to wider teams and drive progress from concept to implementation.

Skills

GPU architecture
CPU architecture
DSP architecture
ISP architecture
micro-architecture knowledge
performance bottleneck analysis

Tools

C/C++ simulator
Performance simulation environments

Job description

Description

As a GPU Architect, you will collaborate with a team responsible for various aspects of the GPU hardware, including hardware-accelerated ray tracing and programmable shader cores. Your role will involve identifying areas for enhancing the performance and power characteristics of Apple GPUs. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts. This collaborative effort will involve system architecture, software engineering, and design teams to assess the feasibility of these ideas. You will present these ideas to wider teams and create and evolve high-level specifications for designers, micro-architects and SW teams.

Minimum Qualifications
  • A strong background in GPU, CPU, DSP or ISP architecture
  • Knowledge of micro architectural specification and implementation
  • Ability to combine micro-architecture knowledge and performance bottleneck analysis on relevant workloads to conceive novel ideas
  • Ability to clearly communicate complex issues, self-motivated and well-organised
Preferred Qualifications
  • Familiarity with performance simulation environments and ability to take ideas from concept to C/C++ simulator implementation

At Apple, we’re not all the same. And that’s our greatest strength. We draw on the differences in who we are, what we’ve experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law.

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