Mac Metal Framework & GPU Compiler Engineer

Apple Inc.

Greater London

On-site

GBP 120,000 - 180,000

Full time

6 days ago
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Job summary

Apple’s Mac Metal Framework and Compiler team in London is seeking a talented engineer to design, develop and adopt Metal API and shading language features for Mac products. You will contribute to the graphics stack and help deliver high-performance GPU capabilities across Apple's software.

You’ll work with the broader GGML group to improve graphics quality, performance and stability, collaborating with compiler, driver and framework teams on end-to-end integration.

Qualifications

  • Solid knowledge of C++ and graphics APIs.
  • Understanding GPU architecture, programming model and modern graphics APIs.
  • Experience with LLVM/Clang toolchain and related compiler concepts.

Responsibilities

  • Design and implement Metal API and shading language features.
  • Contribute to the graphics stack across Mac products for quality and performance.
  • Collaborate with compiler and driver teams to enable end-to-end GPU software improvements.

Skills

Solid knowledge of C++
GPU architecture & modern graphics API
LLVM/Clang experience
GCC experience

Tools

LLVM/Clang
GCC

Job description

Apple’s Mac Metal Framework and Compiler team in London is seeking a talented engineer to design, develop and adopt Metal API and shading language features for Mac products. You will contribute to the graphics stack and help deliver high-performance GPU capabilities across Apple's software.

You’ll work with the broader GGML group to improve graphics quality, performance and stability, collaborating with compiler, driver and framework teams on end-to-end integration.

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