Low-Latency Cloud Game Streaming Engineer

Sony Computer Entertainment France SA

Greater London

On-site

GBP 70,000 - 90,000

Full time

2 days ago
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Benefits offered by this job

Flexible working
Hybrid work
Professional development

Job summary

Sony Interactive Entertainment in London is seeking a Systems Engineer to join the GDFT team, focusing on real-time cloud game streaming technologies.

You will contribute to low-latency video streaming across frame capture, encoding, transport and presentation, working with C/C++ on native, performance-sensitive software, including embedded devices and consoles. Collaboration with researchers and engineers is essential.

Qualifications

  • Proficient in C and C++ and real-time video systems.
  • Experience developing native, performance-sensitive software.
  • Knowledge of AVC/HEVC/AV1 codecs.
  • Understanding of low-latency video encoding concepts.
  • Strong debugging, profiling and problem-solving skills.

Responsibilities

  • Develop, optimise and maintain low-level C and C++ components within PlayStation’s game streaming stack.
  • Investigate opportunities to reduce end-to-end streaming latency across frame capture, buffering, encoding, transport, decoding and presentation.
  • Optimise the use and configuration of hardware video encoders, applying knowledge of codec behaviour and low-latency encoding techniques.
  • Analyse existing media pipelines to identify unnecessary buffering, memory copies, synchronisation delays and other sources of latency.
  • Use software and hardware instrumentation to measure system behaviour, validate hypotheses and quantify the impact of performance changes.
  • Investigate and debug issues across user-space applications, system services and daemon-level components.
  • Prototype and evaluate new approaches to improving streaming quality, latency and bandwidth efficiency.
  • Work with engineers and researchers across the wider organisation on areas such as codec development, rate control, Forward Error Correction and emerging media technologies.
  • Contribute technical findings and recommendations to design discussions, working with senior engineers to determine appropriate production solutions.
  • Collaborate across teams to integrate and validate streaming technologies within PlayStation platform software.
  • Attend periodic in-person workshops or team events, with travel possible a few times per year.

Skills

C/C++
Native performance software
Real-time video
Video codecs (AVC/HEVC/AV1)
Low-latency encoding
Debugging & profiling
Problem solving
System-level understanding
Experimental mindset
Technical discussions

Tools

Git
CI/CD

Job description

Sony Interactive Entertainment in London is seeking a Systems Engineer to join the GDFT team, focusing on real-time cloud game streaming technologies.

You will contribute to low-latency video streaming across frame capture, encoding, transport and presentation, working with C/C++ on native, performance-sensitive software, including embedded devices and consoles. Collaboration with researchers and engineers is essential.

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